Online 66.51.98.56:28045 checked 9m ago
Deep Sea Sask
Connect
srv = rust.server("66.51.98.56:28046")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 21 Oct, 20:11 UTC7d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3400 · seed 1410202462
- map
- Procedural Map
- size
- 3400
- seed
- 1410202462
Server
srv.info()- address
- 66.51.98.56:28045
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 21 Oct 2026, 20:11 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 23/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 4/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 78 on average | 66/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 70 on average | 29/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 1/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 63 on average | 101/1000 |
Quick answers
From the figures on this page.
Player counts
How does Deep Sea Sask compare in the rankings?
Rank #15,349 on seven-day player hours for Deep Sea Sask, within the top 69% of all ranked servers.
How many players does Deep Sea Sask hold at once?
Deep Sea Sask reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server facts
How well does Deep Sea Sask perform?
The 48-hour average is 5 server fps, with a low of 5. Buildings, deployables and all else in the world took the count as high as 60,965 entities. Memory peaked at 2,656 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Deep Sea Sask?
Rust network protocol 2634 and build 167781 on Linux is what Deep Sea Sask runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Deep Sea Sask, and is it up?
Deep Sea Sask reports itself online at the current refresh. A restart about 6 days 12 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 1 October 2026.
In which location is Deep Sea Sask hosted?
For Deep Sea Sask, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.98.56:28045.
Rules, settings, map
Which rules apply on Deep Sea Sask, and what settings?
No gather rate appears in the name: Deep Sea Sask. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has Deep Sea Sask selected?
Size 3,400, seed 1410202462: the procedural map on Deep Sea Sask, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does Deep Sea Sask wipe?
The only wipe Deep Sea Sask takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 7 days 5 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on Deep Sea Sask like?
Recent wipes averaged 0 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Which lists on Rust Data hold Deep Sea Sask, and which filters?
These Rust Data lists include Deep Sea Sask: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which meanings do the tags on Deep Sea Sask hold?
These tags are published by Deep Sea Sask and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Deep Sea Sask?
The manual route: launch Rust, F1, then client.connect 66.51.98.56:28045. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
