Online 66.51.98.74:28020 checked 11m ago
foosville
Connect
srv = rust.server("66.51.98.74:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 18:19 UTC25d ago | 1 | NaN | running | 0 |
| 1 | Fri 18 Sep, 22:17 UTC40d ago | 1 | halved by day 11 | 14.8 days | 0 |
| 2 | Fri 18 Sep, 02:53 UTC41d ago | 1 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 511451832
- map
- Procedural Map
- size
- 5000
- seed
- 511451832
Server
srv.info()- address
- 66.51.98.74:28020
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 3 Oct 2026, 18:19 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 67/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 20/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 82 on average | 226/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 72 on average | 114/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 10/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 65 on average | 337/1000 |
Quick answers
From the figures on this page.
Population
How does foosville compare in the rankings?
Rank #15,323 on seven-day player hours for foosville, within the top 69% of all ranked servers.
How full does foosville run?
foosville reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server data
How smoothly does foosville run?
Server fps over the last 48 hours averages 5; the floor is 5. The entity count peaked at 147,673, covering buildings, deployables and the rest of the world. Memory peaked at 4,929 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on foosville?
Rust network protocol 2634 and build 167781 on Linux is what foosville runs. Joining needs the same protocol on your game; Steam handles the update.
Is foosville up, and what does its uptime show?
The current sample puts foosville online. A restart about 6 days 20 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Where does foosville sit?
No region is published by foosville. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.98.74:28020 is its address.
Settings and map
Which rules apply on foosville, and what settings?
You will not find a gather rate in the string foosville. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Joining requires Rust's premium status. Anti-cheat status: VAC on.
Which map has foosville loaded?
foosville runs a procedural map of size 5,000 with seed 511451832, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
On what schedule does foosville wipe?
A single wipe each month, the force wipe, is all foosville does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 25 days 17 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.
What is wipe day on foosville like?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 2 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 11.
Tags and filters
Where does foosville appear among Rust Data lists and filters?
On Rust Data, foosville appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on foosville?
Read by the game's server browser, the tags foosville publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to foosville?
In Rust, F1 opens the console: type client.connect 66.51.98.74:28020. Launch Rust on this page does the same by opening the game through Steam and connecting. Joining requires Rust's premium status.
