Offline 66.51.99.158:3700 checked 37d ago
FINAL ORDER STAGING
Connect
srv = rust.server("66.51.99.158:3702")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 1
- map
- Procedural Map
- size
- 4500
- seed
- 1
Server
srv.info()- address
- 66.51.99.158:3700
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Aug 2026, 22:05 UTC
- hostname
- –
- first seen
- 16 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 433/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 340/350 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 37/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 31/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 145/200 |
Quick answers
From the figures on this page.
Player counts
How does FINAL ORDER STAGING compare in the rankings?
Over the last seven days FINAL ORDER STAGING sits at #15,498 on player hours, in the top 68% of ranked servers.
How full does FINAL ORDER STAGING run?
FINAL ORDER STAGING returns no live count at this refresh, having last been seen 37 days 18 hours ago.
About the server
What Rust version does FINAL ORDER STAGING run?
The build is Rust network protocol 2633 and build 165021 on Linux, run by FINAL ORDER STAGING. Steam updates your game for you, but the protocol must match to join.
How reliable is FINAL ORDER STAGING, and is it online now?
The latest sample has FINAL ORDER STAGING offline, with a last sighting 37 days 18 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 16 September 2026.
Where does FINAL ORDER STAGING sit?
No region is published by FINAL ORDER STAGING. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.158:3700.
Settings and map
Which rules apply on FINAL ORDER STAGING, and what settings?
No gather rate appears in the name: FINAL ORDER STAGING. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has FINAL ORDER STAGING loaded?
Size 4,500, seed 1: the procedural map on FINAL ORDER STAGING, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does FINAL ORDER STAGING wipe, and how often?
Too few wipes are on record for FINAL ORDER STAGING to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 62 days 12 hours ago.
Tags, lists
Where does FINAL ORDER STAGING appear among Rust Data lists and filters?
These Rust Data lists include FINAL ORDER STAGING: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on FINAL ORDER STAGING hold?
Read by the game's server browser, the tags FINAL ORDER STAGING publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165021 (Build): The server runs build 165021; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to FINAL ORDER STAGING?
The manual route: launch Rust, F1, then client.connect 66.51.99.158:3700. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
