Rust Data

rustdata.spaceservers66.51.99.162:28126.ipynb

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Online NA 66.51.99.162:28125 checked 8m ago

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY

biweekly wipes vanillamoddedoxidepve

Connect

srv = rust.server("66.51.99.162:28126")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 4
rank #4,319 # top 19% · #732 in NA
last wipe 16d ago # biweekly schedule
next wipe 7d 21h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5222:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 19% of all ranked servers, top 39% in NA. Ranked on player hours over the last seven days.

Wipe schedule · from its schedule tag

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

inatkind
07d 21hThu 5 Nov, 19:00 UTCFW force wipe
111d 3hMon 9 Nov, 01:13 UTCwipe
225d 3hMon 23 Nov, 01:13 UTCwipe
335d 21hThu 3 Dec, 19:00 UTCFW force wipe
439d 3hMon 7 Dec, 01:13 UTCwipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 01:13 UTC16d ago 7 NaN running 5

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1586544950
Map of CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY
map
Custom Procedural
size
4500
seed
1586544950

Server

srv.info()
address
66.51.99.162:28125
region
NA
max players
100
group limit
8, the default
wipe schedule
biweekly
last wipe
12 Oct 2026, 01:13 UTC
hostname
connect.creedrustservers.com
first seen
9 Oct 2026

Operator · creedrustservers.com

rust.servers(operator="creedrustservers.com").sort_values("players")

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 247 on average228/2000
1Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 102 on average105/200
2Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 36 on average26/200
3LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 15 on average15/35
4ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 12 on average10/100
5[US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|NA · groups of 8+ · biweekly · 6 on average3/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY rank?

Ranked #4,319 on seven-day player hours, CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY is #732 in North America and in the top 19% of all ranked servers.

How full does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY run?

Current row: 0 players on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY, against 100 slots. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 1 players.

Server data

What does performance look like on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

Averaged over 48 hours: 76 server fps, never under 51. Entity numbers reached 126,152, and that includes buildings, deployables and the rest. The memory field tops out at 4,862 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY. Joining needs the same protocol on your game; Steam handles the update.

Is CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY up, and what does its uptime show?

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY reports itself online at the current refresh. The uptime it reports puts the last restart about 5 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 9 October 2026.

Where does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY sit?

In North America, CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.99.162:28125 is its address.

Map and rules

What rules and settings are recorded for CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

The name CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY carries no gather rate. Eight players per group: that is the game's default, and it applies here. pve is the game mode here, and player combat is not allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. Its own label is vanilla: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.

Which map has CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY selected?

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY runs a procedural map of size 4,500 with seed 1586544950, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Procedural.

Wipe schedule

On what schedule does CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY wipe?

The tag sets the prediction: CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY has too few wipes on record to confirm its schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 16 days 20 hours ago. The tags list a two-weekly wipe cycle.

On CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY, what happens on wipe day?

Across recent wipes the busiest point averaged 7 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY, and which filters?

On Rust Data, CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY appears in these lists: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Who operates CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY and 12 other servers we track both publish a creedrustservers.com hostname, so the same operator most likely runs them.

How should you read the server tags on CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

These tags are published by CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Wipes run on a two-week cycle; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to CREED PVE | VANILLA | CHILL | BIG JAWBS | BI-WEEKLY?

The manual route: launch Rust, F1, then client.connect 66.51.99.162:28125. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://creedrustservers.com.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,164 players 11,801 servers online