Online 66.51.99.165:28005 checked 11m ago
TURTLE KINGDOM 2X ONE GRID
Connect
srv = rust.server("66.51.99.165:28006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 42% of all ranked servers, and #482 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 17:47 UTC25d ago | 8 | NaN | running | 0 |
| 1 | Thu 1 Oct, 19:27 UTC FW27d ago | 1 | NaN | 1.9 days | 0 |
| 2 | Mon 21 Sep, 02:14 UTC38d ago | 2 | halved by day 6 | 10.7 days | 0 |
| 3 | Mon 14 Sep, 01:37 UTC45d ago | 1 | halved by day 2 | 7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | EU · quad · 2x · monthly · 584 on average | 618/700 |
| 1 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip | NA · quad · 2x · monthly · 256 on average | 124/150 |
| 2 | WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED | EU · quad · 2x · weekly · 210 on average | 162/200 |
| 3 | SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10 | quad · 2x · biweekly · 159 on average | 740/750 |
| 4 | US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly | NA · quad · 2x · monthly · 156 on average | 86/200 |
| 5 | WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 150 on average | 32/200 |
Quick answers
From the figures on this page.
Player counts
How does TURTLE KINGDOM 2X ONE GRID compare in the rankings?
Player hours over seven days put TURTLE KINGDOM 2X ONE GRID at #9,443, in the top 42% of the ranked set. Its position in the quad group is #482.
How many players does TURTLE KINGDOM 2X ONE GRID hold at once?
The sample now reads 0 players for TURTLE KINGDOM 2X ONE GRID, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 10:00 UTC is the busiest, at 1 players.
About the server
How smoothly does TURTLE KINGDOM 2X ONE GRID run?
Averaged over 48 hours: 60 server fps, never under 54. Buildings, deployables and all else in the world took the count as high as 38,782 entities. The memory field tops out at 2,136 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does TURTLE KINGDOM 2X ONE GRID run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by TURTLE KINGDOM 2X ONE GRID. Steam updates your game for you, but the protocol must match to join.
Is TURTLE KINGDOM 2X ONE GRID up, and what does its uptime show?
Online is the state at the latest refresh for TURTLE KINGDOM 2X ONE GRID. The uptime it reports puts the last restart about 50 minutes ago. Uptime of 99% across the last 7 full days: 167 hours of 168. Rust Data logged it first on 13 September 2026.
Which location does TURTLE KINGDOM 2X ONE GRID run from?
There is no region published for TURTLE KINGDOM 2X ONE GRID. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.165:28005.
Rules, settings, map
What rules and settings are recorded for TURTLE KINGDOM 2X ONE GRID?
Gather sits at 2x, read from the server's own name: TURTLE KINGDOM 2X ONE GRID. quad sets the cap: 4 players per group. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on TURTLE KINGDOM 2X ONE GRID?
Size 1,650, seed 1337: the procedural map on TURTLE KINGDOM 2X ONE GRID, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.
Wipes and dates
When does TURTLE KINGDOM 2X ONE GRID wipe, and on what schedule?
TURTLE KINGDOM 2X ONE GRID wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 20 hours ago.
On TURTLE KINGDOM 2X ONE GRID, what happens on wipe day?
Across recent wipes the busiest point averaged 4 players. 32 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 4.
Tags, lists
Which Rust Data filters and lists contain TURTLE KINGDOM 2X ONE GRID?
The Rust Data lists that TURTLE KINGDOM 2X ONE GRID fits are: Modded Rust servers and 2x Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
How should you read the server tags on TURTLE KINGDOM 2X ONE GRID?
The game's server browser reads these tags from TURTLE KINGDOM 2X ONE GRID: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; ts4 (Group limit): Team size tops out at 4; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join TURTLE KINGDOM 2X ONE GRID?
In Rust, F1 opens the console: type client.connect 66.51.99.165:28005. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://turtle-kingdom.tebex.io/.