Online NA 66.51.99.41:28025 checked 10m ago
[US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/
Connect
srv = rust.server("66.51.99.41:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 12% of all ranked servers, top 23% in NA, and #213 of the trio servers (top 34%). Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 19:51 UTC, in 17h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 17h | Thu 29 Oct, 19:51 UTC | wipe |
| 1 | 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 17h | Thu 12 Nov, 19:51 UTC | wipe |
| 3 | 28d 17h | Thu 26 Nov, 19:51 UTC | wipe |
| 4 | 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 42d 17h | Thu 10 Dec, 19:51 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 19:51 UTC13d ago | 3 | NaN | running | 2 |
| 1 | Wed 14 Oct, 15:30 UTC14d ago | 3 | NaN | 1.2 days | 1 |
| 2 | Thu 1 Oct, 18:09 UTC FW27d ago | 7 | halved by day 11 | 12.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustafied.com - US Trio | NA · trio · biweekly · 18 on average | 17/100 |
| 1 | RustLands Biweekly | Solo/Duo/Trio | No BP Wipe | NA · trio · biweekly · 13 on average | 0/200 |
| 2 | HollowServers.co 2x Solo/Duo |X2 JUST FULL WIPED | NA · trio · 2x · biweekly · 10 on average | 14/150 |
| 3 | Rusticated.com - US Premium Trio | Thursday Wipes | NA · trio · weekly · 136 on average | 12/150 |
| 4 | Rusticated.com - US Trio | Monday Wipes | NA · trio · weekly · 94 on average | 182/195 |
| 5 | HollowServers.co 10x Solo/Duo/Trio [Loot+|MyMini|Shop|PvP] | NA · trio · 10x · biweekly · 85 on average | 101/150 |
Quick answers
From the figures on this page.
Population data
What position does [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ take in the server rankings?
On seven-day player hours [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ is #2,675 overall and #436 in North America, inside the top 12% of all ranked servers. The trio group places it at #213.
How many players does [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ hold at once?
The sample now reads 0 players for [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/, out of 100 slots. Over the last seven days it averaged 1 players and peaked at 3. The 48-hour sample puts the busiest hour at 03:00 UTC, averaging 2 players.
Server facts
How well does [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ perform?
Server fps over the last 48 hours averages 8; the floor is 5. Entity numbers reached 52,357, and that includes buildings, deployables and the rest. A high of 2,682 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/, and is it online now?
The current sample puts [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ online. Count back 37 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. Rust Data logged it first on 13 September 2026.
Where does [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ sit?
In North America, [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ lists itself, using the NA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.41:28025.
Settings and map
Which settings and rules does [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ run?
No gather rate appears in the name: [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/. trio sets the cap: 3 players per group. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/?
Size 4,096, seed 1337: the procedural map on [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipe data
When does [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ wipe, and how often?
The tag sets the prediction: [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ has too few wipes on record to confirm its schedule. Thursday 29 October at 19:51 UTC is when the next wipe is due. A new world was started 13 days 6 hours ago, and that is the one in play. The tags list a two-weekly wipe cycle.
On [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/, what happens on wipe day?
Recent wipes averaged 4 players at their peak. Peak population on the latest wipe came 3 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 11.
Lists and tags
Which lists on Rust Data hold [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/, and which filters?
On Rust Data, [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ appears in these lists: Modded Rust servers, Trio Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How should you read the server tags on [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/?
These tags are published by [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/ and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts3 (Group limit): No team may exceed 3; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^b (Biweekly): Two weeks between wipes; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): North America is its listing in the server browser. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to [US] Door Camp Central | Skills | NoBP | Custom Vehicles | S/D/?
In Rust, F1 opens the console: type client.connect 66.51.99.41:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.