Online NA 66.51.99.44:28010 checked 10m ago
Dead Man Rust HardCore
Connect
srv = rust.server("66.51.99.44:28011")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:17 UTC FW27d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 0- map
- Procedural Map
- size
- 4500
- seed
- –
Server
srv.info()- address
- 66.51.99.44:28010
- region
- NA
- max players
- 50
- group limit
- teams off
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:17 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 2/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 4/90 |
| 2 | [US East] Facepunch Hardcore 1 | NA · no group limit · monthly · 4 on average | 4/400 |
| 3 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 4/1000 |
| 4 | Gringers Hardcore|Solo Only|Monthly October 1 | NA · no group limit · monthly · 3 on average | 2/50 |
| 5 | Outlaw Ridge Hardcore | 50% Upkeep | No Tech Tree | Monthly | NA · no group limit · monthly · 2 on average | 1/50 |
Quick answers
From the figures on this page.
Population
What position does Dead Man Rust HardCore take in the server rankings?
Ranked #13,533 on seven-day player hours, Dead Man Rust HardCore is #1,417 in North America and in the top 61% of all ranked servers.
How many players does Dead Man Rust HardCore hold at once?
Dead Man Rust HardCore reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 08:00 UTC, mean 1 players.
About the server
How well does Dead Man Rust HardCore perform?
The 48-hour average is 6 server fps, with a low of 5. Buildings, deployables and all else in the world took the count as high as 111,511 entities. A high of 3,667 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Dead Man Rust HardCore?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Dead Man Rust HardCore. The protocol has to match before you can join, and Steam does the updating.
How reliable is Dead Man Rust HardCore, and is it online now?
Dead Man Rust HardCore reports itself online at the current refresh. The uptime it reports puts the last restart about 23 hours ago. Uptime of 83% across the last 7 full days: 139 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is Dead Man Rust HardCore hosted?
In North America, Dead Man Rust HardCore lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 66.51.99.44:28010.
Map and rules
Which settings and rules does Dead Man Rust HardCore run?
No gather rate appears in the name: Dead Man Rust HardCore. The field for group size is empty. Game mode hardcore, with this note: Facepunch's most punishing mode. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Dead Man Rust HardCore selected?
Generated by the game at size 4,500, the map on Dead Man Rust HardCore is procedural.
Wipe schedule
When does Dead Man Rust HardCore wipe, and how often?
Once a month Dead Man Rust HardCore wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 27 days 16 hours ago. A monthly wipe schedule is published in its tags.
What is wipe day on Dead Man Rust HardCore like?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 11 hours in.
Tags and filters
Where does Dead Man Rust HardCore appear among Rust Data lists and filters?
These Rust Data lists include Dead Man Rust HardCore: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.
Which meanings do the tags on Dead Man Rust HardCore hold?
The game's server browser reads these tags from Dead Man Rust HardCore: gmhardcore (Game mode): A harsher ruleset: hardcore; mp50 (Max players): 50 slots in total; ts0 (Group limit): No teams: the setting is disabled; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^h (Hardcore): Hardcore: the survival is harsher and the helpers fewer; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Dead Man Rust HardCore?
The manual route: launch Rust, F1, then client.connect 66.51.99.44:28010. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
