Online 66.51.99.60:28045 checked 8m ago
Rust Server - Pinehosting.com
Connect
srv = rust.server("66.51.99.60:28046")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 10:37 UTC19d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
2500 · seed 894754937
- map
- Procedural Map
- size
- 2500
- seed
- 894754937
Server
srv.info()- address
- 66.51.99.60:28045
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 9 Oct 2026, 10:37 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 90/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 24/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 75 on average | 192/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 68 on average | 114/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 67 on average | 8/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 59 on average | 353/1000 |
Quick answers
From the figures on this page.
Player counts
How does Rust Server - Pinehosting.com compare in the rankings?
Player hours over seven days put Rust Server - Pinehosting.com at #15,348, in the top 69% of the ranked set.
What population does Rust Server - Pinehosting.com carry?
Rust Server - Pinehosting.com reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
About the server
How smoothly does Rust Server - Pinehosting.com run?
Averaged over 48 hours: 5 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 31,430 entities. A high of 2,442 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Rust Server - Pinehosting.com?
Rust network protocol 2634 and build 167781 on Linux is what Rust Server - Pinehosting.com runs. Joining needs the same protocol on your game; Steam handles the update.
Is Rust Server - Pinehosting.com up, and what does its uptime show?
The current sample puts Rust Server - Pinehosting.com online. A restart about 6 days 8 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 1 October 2026.
Where does Rust Server - Pinehosting.com sit?
There is no region published for Rust Server - Pinehosting.com. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.60:28045.
Rules, settings, map
What rules and settings are recorded for Rust Server - Pinehosting.com?
You will not find a gather rate in the string Rust Server - Pinehosting.com. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has Rust Server - Pinehosting.com selected?
Size 2,500, seed 894754937: the procedural map on Rust Server - Pinehosting.com, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does Rust Server - Pinehosting.com wipe, and how often?
The only wipe Rust Server - Pinehosting.com takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 19 days 10 hours ago. The tags list wipes as monthly.
What is wipe day on Rust Server - Pinehosting.com like?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags and filters
Which Rust Data filters and lists contain Rust Server - Pinehosting.com?
The Rust Data lists that Rust Server - Pinehosting.com fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Rust Server - Pinehosting.com hold?
These tags are published by Rust Server - Pinehosting.com and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Rust Server - Pinehosting.com?
The manual route: launch Rust, F1, then client.connect 66.51.99.60:28045. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
