Rust Data

rustdata.spaceservers66.51.99.64:28046.ipynb

Run all rust-data · live

‹ All servers

Online 66.51.99.64:28045 checked 12m ago

Ya Dig It

monthly wipes moddedoxidepremium

Connect

srv = rust.server("66.51.99.64:28046")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
last wipe 15d ago # monthly schedule
next wipe 7d 20h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
0246823:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. # The force wipe · high confidence

usual gap17 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

inatkind
07d 20hThu 5 Nov, 19:00 UTCFW force wipe
135d 20hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Tue 13 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 18:55 UTC15d ago 1 NaN running 0
1 Sat 26 Sep, 18:04 UTC32d ago 2 halved by day 2 17 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1
Map of Ya Dig It
map
Procedural Map
size
6000
seed
1
Open on RustMaps

Server

srv.info()
address
66.51.99.64:28045
region
–
max players
50
group limit
8, the default
wipe schedule
monthly
last wipe
13 Oct 2026, 18:55 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average82/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 76 on average156/700
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 69 on average102/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average8/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 60 on average315/1000

Quick answers

From the figures on this page.

Player counts

How does Ya Dig It compare in the rankings?

Player hours over seven days put Ya Dig It at #15,339, in the top 69% of the ranked set.

How full does Ya Dig It run?

The sample now reads 0 players for Ya Dig It, out of 50 slots. Over the last seven days it averaged 0 players.

Server facts

What does performance look like on Ya Dig It?

Averaged over 48 hours: 5 server fps, never under 5. Buildings, deployables and all else in the world took the count as high as 376,750 entities. The memory field tops out at 7,130 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Ya Dig It run?

Version Rust network protocol 2634 and build 167781 on Linux is reported by Ya Dig It. Steam updates your game for you, but the protocol must match to join.

How reliable is Ya Dig It, and is it up?

Online is the state at the latest refresh for Ya Dig It. The uptime it reports puts the last restart about 6 days 7 hours ago. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 26 September 2026.

Where does Ya Dig It sit?

For Ya Dig It, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.99.64:28045 is its address.

Rules, settings, map

Which rules apply on Ya Dig It, and what settings?

No gather rate appears in the name: Ya Dig It. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Only premium players get in. Anti-cheat status: VAC on.

Which map has Ya Dig It loaded?

The game generates the map on Ya Dig It: procedural, size 6,000, seed 1. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does Ya Dig It wipe?

A single wipe each month, the force wipe, is all Ya Dig It does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 15 days 3 hours ago, and that is the one in play. A monthly wipe schedule is published in its tags.

On Ya Dig It, what happens on wipe day?

Recent wipes averaged 2 players at their peak. 30 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.

Tags and filters

Which lists on Rust Data hold Ya Dig It, and which filters?

On Rust Data, Ya Dig It appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Ya Dig It?

These tags are published by Ya Dig It and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^q (Premium): Only premium players get in; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to Ya Dig It?

In Rust, F1 opens the console: type client.connect 66.51.99.64:28045. Launch Rust on this page does the same by opening the game through Steam and connecting. Only premium players get in.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,^q,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Mods and access

^q
Premium Only premium players get in.
^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 66,598 players 11,790 servers online