Rust Data

rustdata.spaceservers66.51.99.71:28006.ipynb

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Online NA 66.51.99.71:28005 checked 11m ago

Iron Haven Medieval

monthly wipes moddedcarbonpve

Connect

srv = rust.server("66.51.99.71:28006")
print(srv.connect_command)

Right now

srv.summary()
players now 6/75 # 8% full
7-day average 2 # peak 8
rank #2,562 # top 12% · #411 in NA
last wipe 1d ago # monthly schedule
next wipe 7d 14h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
0246805:0013:0021:0005:0019:0003:00Wiped Wed 28 Oct, 02:13 UTCWIPEWiped Wed 28 Oct, 13:00 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
02040608005:0013:0021:0005:0019:0003:00Wiped Wed 28 Oct, 02:13 UTCWIPEWiped Wed 28 Oct, 13:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. # The force wipe · high confidence

usual gap0.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 9

Coming wipes

inatkind
07d 14hThu 5 Nov, 19:00 UTCFW force wipe
135d 14hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 13:00 UTC15h ago NaN NaN running 2
1 Wed 28 Oct, 02:13 UTC1d ago NaN NaN NaN 0
2 Thu 1 Oct, 17:07 UTC FW27d ago 10 halved by day 9 26.4 days 6
3 Thu 1 Oct, 08:14 UTC27d ago 10 NaN 0.4 days 3
4 Wed 30 Sep, 21:31 UTC28d ago 10 NaN 0.4 days 3

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3200 · seed 1337
Map of Iron Haven Medieval
map
Custom Map
size
3200
seed
1337

Server

srv.info()
address
66.51.99.71:28005
region
NA
max players
75
group limit
8, the default
wipe schedule
monthly
last wipe
28 Oct 2026, 02:13 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
IRON HAVEN MEDIEVAL Map: Dark Forest Hearken, traveler, and heed this warning ere thou dost enter these woods. Long hath the Dark Forest stood, a heavy tangle of ancient trees where sunlight scarce doth reach the ground. Here in Iron Haven, the old world hath fallen to ruin, and only the hardy or the foolish dare tread these paths. By day the forest is thick with peril. Savages roam the underbrush, feral and without mercy, striking down any who wander unarmed. The Kings Guard patrol what remains of the old strongholds, watching over hoards of loot with blade and bow, and shall not yield their treasure without a fight. By night, the true horror doth stir. The cursed rise from the dark and wander the forest floor, and their touch carries a foul affliction. One bite, one scratch, and the sickness may take hold of thee, turning flesh to rot before thy very eyes. Steer clear of them when the moon is high, lest ye join their ranks. Even sustenance offers no safe haven. The land is poisoned and the meat oft carries plague, for even food well cooked upon the fire may yet bear a virus within it. Eat with caution, for hunger may be the least of thy worries. These are rough times, friend. Gather what allies ye can, arm thyself well, and trust little in this cursed land. Fires shall keep the dark at bay, but only strength and cunning shall keep thee alive. Enter Iron Haven. Survive the Dark Forest. Few do.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(0)

Quick answers

From the figures on this page.

Population data

How does Iron Haven Medieval compare in the rankings?

Ranked #2,562 on seven-day player hours, Iron Haven Medieval is #411 in North America and in the top 12% of all ranked servers.

How full does Iron Haven Medieval run?

Iron Haven Medieval reports 6 players at this refresh, with 75 slots configured. Over the last seven days it averaged 2 players and peaked at 8. The 48-hour sample puts the busiest hour at 01:00 UTC, averaging 7 players.

Server data

How well does Iron Haven Medieval perform?

Server fps over the last 48 hours averages 29; the floor is 5. Buildings, deployables and all else in the world took the count as high as 207,494 entities. The memory field tops out at 4,576 MB. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on Iron Haven Medieval?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Iron Haven Medieval. The protocol has to match before you can join, and Steam does the updating.

Is Iron Haven Medieval up, and what does its uptime show?

The current sample puts Iron Haven Medieval online. A restart about 13 hours ago is what its reported uptime implies. Uptime of 96% across the last 7 full days: 162 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

Which location does Iron Haven Medieval run from?

The NA tag is what Iron Haven Medieval uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.99.71:28005 is its address.

Rules, settings, map

Which rules apply on Iron Haven Medieval, and what settings?

You will not find a gather rate in the string Iron Haven Medieval. Eight players per group: that is the game's default, and it applies here. Recorded as primitive, guns are out, replaced by bows, spears and melee. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Iron Haven Medieval selected?

Iron Haven Medieval runs a procedural map of size 3,200 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipe schedule

When does Iron Haven Medieval wipe, and on what schedule?

The only wipe Iron Haven Medieval takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 26 hours ago, and that is the one in play. The tags list wipes as monthly.

On Iron Haven Medieval, what happens on wipe day?

Across recent wipes the busiest point averaged 10 players. 9 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 9.

Tags and filters

Where does Iron Haven Medieval appear among Rust Data lists and filters?

The Rust Data lists that Iron Haven Medieval fits are: Modded Rust servers, Primitive Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Which meanings do the tags on Iron Haven Medieval hold?

These tags are published by Iron Haven Medieval and read by the game's server browser: gmprimitive (Game mode): Primitive: bows, spears and melee only, no guns; mp75 (Max players): 75 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Iron Haven Medieval?

In Rust, F1 opens the console: type client.connect 66.51.99.71:28005. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/h3mVNd4z3J.

Server tags · what each one means

srv.tags.decode()

Published as mp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode Primitive: bows, spears and melee only, no guns.
mp75
Max players 75 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Gameplay

^p
PvE PvE: the world is the threat, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,606 players 11,647 servers online