Online NA 66.51.99.71:28005 checked 11m ago
Iron Haven Medieval
Connect
srv = rust.server("66.51.99.71:28006")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 12% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 13:00 UTC15h ago | NaN | NaN | running | 2 |
| 1 | Wed 28 Oct, 02:13 UTC1d ago | NaN | NaN | NaN | 0 |
| 2 | Thu 1 Oct, 17:07 UTC FW27d ago | 10 | halved by day 9 | 26.4 days | 6 |
| 3 | Thu 1 Oct, 08:14 UTC27d ago | 10 | NaN | 0.4 days | 3 |
| 4 | Wed 30 Sep, 21:31 UTC28d ago | 10 | NaN | 0.4 days | 3 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(0)
Quick answers
From the figures on this page.
Population data
How does Iron Haven Medieval compare in the rankings?
Ranked #2,562 on seven-day player hours, Iron Haven Medieval is #411 in North America and in the top 12% of all ranked servers.
How full does Iron Haven Medieval run?
Iron Haven Medieval reports 6 players at this refresh, with 75 slots configured. Over the last seven days it averaged 2 players and peaked at 8. The 48-hour sample puts the busiest hour at 01:00 UTC, averaging 7 players.
Server data
How well does Iron Haven Medieval perform?
Server fps over the last 48 hours averages 29; the floor is 5. Buildings, deployables and all else in the world took the count as high as 207,494 entities. The memory field tops out at 4,576 MB. Low fps plus an entity count on the way up is the lag players report.
What is the Rust version on Iron Haven Medieval?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Iron Haven Medieval. The protocol has to match before you can join, and Steam does the updating.
Is Iron Haven Medieval up, and what does its uptime show?
The current sample puts Iron Haven Medieval online. A restart about 13 hours ago is what its reported uptime implies. Uptime of 96% across the last 7 full days: 162 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Iron Haven Medieval run from?
The NA tag is what Iron Haven Medieval uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 66.51.99.71:28005 is its address.
Rules, settings, map
Which rules apply on Iron Haven Medieval, and what settings?
You will not find a gather rate in the string Iron Haven Medieval. Eight players per group: that is the game's default, and it applies here. Recorded as primitive, guns are out, replaced by bows, spears and melee. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Iron Haven Medieval selected?
Iron Haven Medieval runs a procedural map of size 3,200 with seed 1337, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.
Wipe schedule
When does Iron Haven Medieval wipe, and on what schedule?
The only wipe Iron Haven Medieval takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 26 hours ago, and that is the one in play. The tags list wipes as monthly.
On Iron Haven Medieval, what happens on wipe day?
Across recent wipes the busiest point averaged 10 players. 9 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 9.
Tags and filters
Where does Iron Haven Medieval appear among Rust Data lists and filters?
The Rust Data lists that Iron Haven Medieval fits are: Modded Rust servers, Primitive Rust servers, Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Which meanings do the tags on Iron Haven Medieval hold?
These tags are published by Iron Haven Medieval and read by the game's server browser: gmprimitive (Game mode): Primitive: bows, spears and melee only, no guns; mp75 (Max players): 75 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): PvE: the world is the threat, not other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Iron Haven Medieval?
In Rust, F1 opens the console: type client.connect 66.51.99.71:28005. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/h3mVNd4z3J.
