Online NA 66.51.99.77:28035 checked 6m ago
AD-R
Connect
srv = rust.server("66.51.99.77:28036")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 82% in NA, and #198 of the solo servers (top 90%). Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Monday 2 November, 23:36 UTC, in 5d 0h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 5d 0h | Mon 2 Nov, 23:36 UTC | wipe |
| 1 | 7d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 12d 0h | Mon 9 Nov, 23:36 UTC | wipe |
| 3 | 19d 0h | Mon 16 Nov, 23:36 UTC | wipe |
| 4 | 26d 0h | Mon 23 Nov, 23:36 UTC | wipe |
| 5 | 33d 0h | Mon 30 Nov, 23:36 UTC | wipe |
| 6 | 35d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 40d 0h | Mon 7 Dec, 23:36 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 12 Oct, 23:36 UTC15d ago | 1 | NaN | running | 0 |
| 1 | Sun 11 Oct, 20:32 UTC17d ago | 2 | NaN | 1.1 days | 1 |
| 2 | Wed 7 Oct, 02:09 UTC21d ago | 1 | held half | 4.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 436589391
- map
- Procedural Map
- size
- 3000
- seed
- 436589391
Server
srv.info()- address
- 66.51.99.77:28035
- region
- NA
- max players
- 50
- group limit
- solo
- wipe schedule
- weekly
- last wipe
- 13 Oct 2026, 00:26 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustafied.com - US Solo | NA · solo · weekly · 104 on average | 38/100 |
| 1 | RustForNoobs.com | SOLO ONLY | Weekly | US | NA · solo · weekly · 20 on average | 8/100 |
| 2 | RustForNoobs.com | Mondays | SOLO ONLY | US | NA · solo · weekly · 14 on average | 32/100 |
| 3 | WARBANDITS.GG 2X SOLO ONLY|Loot+|X2 JUST WIPED | NA · solo · 2x · weekly · 47 on average | 58/200 |
| 4 | US Vex.gg 2x Solo Only | 50% Upkeep | JUST WIPED | Max 1 | x2 | NA · solo · 2x · weekly · 5 on average | 0/200 |
| 5 | Bestrust Solo ONLY 2x #5 | NEXT FULLWIPE in 20 hours 29.10 | NA · solo · 2x · weekly · 2 on average | 2/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does AD-R rank?
Player hours over the last seven days: #15,339 for AD-R, #1,521 in North America, within the top 69% of the ranked set. The solo group places it at #198.
What population does AD-R carry?
AD-R reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players.
Server data
How smoothly does AD-R run?
Server fps over the last 48 hours averages 5; the floor is 5. Entity numbers reached 45,337, and that includes buildings, deployables and the rest. The memory field tops out at 2,467 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does AD-R run?
Version Rust network protocol 2634 and build 167781 on Linux is reported by AD-R. Joining needs the same protocol on your game; Steam handles the update.
How reliable is AD-R, and is it up?
Online is the state at the latest refresh for AD-R. A restart about 6 days 8 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 7 October 2026.
Where does AD-R sit?
In North America, AD-R lists itself, using the NA tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.77:28035.
Rules, settings, map
What rules and settings are recorded for AD-R?
The name AD-R carries no gather rate. Solo play only. Teams are not allowed. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on AD-R?
AD-R runs a procedural map of size 3,000 with seed 436589391, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
When does AD-R wipe, and on what schedule?
The tag sets the prediction: AD-R has too few wipes on record to confirm its schedule. Monday 2 November at 23:36 UTC is when the next wipe is due. This world was created 15 days 22 hours ago. Its tags carry a weekly wipe schedule.
On AD-R, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags and filters
Which Rust Data filters and lists contain AD-R?
On Rust Data, AD-R appears in these lists: Modded Rust servers, Solo Rust servers, group limit 1 and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Solo; Wipe schedule: Weekly.
Which meanings do the tags on AD-R hold?
These tags are published by AD-R and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts1 (Group limit): The team cap is 1; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^w (Weekly): The interval is one week; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join AD-R?
In Rust, F1 opens the console: type client.connect 66.51.99.77:28035. Launch Rust on this page does the same by opening the game through Steam and connecting.
