Online EU 66.51.99.80:28020 checked 9m ago
Cheddar's World 2.0
Connect
srv = rust.server("66.51.99.80:28021")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 8 Oct, 02:07 UTC21d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 2137036813
- map
- Procedural Map
- size
- 4000
- seed
- 2137036813
Server
srv.info()- address
- 66.51.99.80:28020
- region
- EU
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 8 Oct 2026, 02:07 UTC
- hostname
- –
- first seen
- 8 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 81 on average | 229/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 71 on average | 92/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 9/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 279/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Cheddar's World 2.0 rank?
Player hours over the last seven days: #5,694 for Cheddar's World 2.0, #1,820 in Europe, within the top 26% of the ranked set.
How full does Cheddar's World 2.0 run?
Current row: 0 players on Cheddar's World 2.0, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 22:00 UTC, averaging 1 players.
Server data
How smoothly does Cheddar's World 2.0 run?
The 48-hour average is 10 server fps, with a low of 5. Entity numbers reached 87,501, and that includes buildings, deployables and the rest. Memory peaked at 4,290 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Cheddar's World 2.0 on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Cheddar's World 2.0. Steam updates your game for you, but the protocol must match to join.
How reliable is Cheddar's World 2.0, and is it up?
The current sample puts Cheddar's World 2.0 online. A restart about 5 days 20 hours ago is what its reported uptime implies. 167 of 168 hours up over the last 7 full days, or 99%. Its earliest recorded date in Rust Data is 8 October 2026.
Where does Cheddar's World 2.0 sit?
In Europe, Cheddar's World 2.0 lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 66.51.99.80:28020.
Map and rules
What rules and settings are recorded for Cheddar's World 2.0?
No gather rate appears in the name: Cheddar's World 2.0. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has Cheddar's World 2.0 loaded?
The game generates the map on Cheddar's World 2.0: procedural, size 4,000, seed 2137036813. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
On what schedule does Cheddar's World 2.0 wipe?
The only wipe Cheddar's World 2.0 takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 21 days 8 hours ago. Its tags carry a monthly wipe schedule.
On Cheddar's World 2.0, what happens on wipe day?
Recent wipes averaged 2 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does Cheddar's World 2.0 appear among Rust Data lists and filters?
On Rust Data, Cheddar's World 2.0 appears in these lists: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on Cheddar's World 2.0 hold?
These tags are published by Cheddar's World 2.0 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join Cheddar's World 2.0?
The manual route: launch Rust, F1, then client.connect 66.51.99.80:28020. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
