Offline 66.61.0.29:28015 checked 4d ago
my test server
Connect
srv = rust.server("66.61.0.29:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 21:46 UTC4d ago | 1 | NaN | running | 1 |
| 1 | Fri 9 Oct, 16:40 UTC19d ago | 1 | NaN | 15.2 days | 1 |
| 2 | Fri 9 Oct, 00:30 UTC19d ago | 1 | NaN | 0.7 days | 1 |
| 3 | Thu 8 Oct, 17:37 UTC20d ago | 1 | NaN | 0.3 days | 1 |
| 4 | Thu 8 Oct, 03:34 UTC20d ago | 1 | NaN | 0.6 days | 1 |
| 5 | Mon 5 Oct, 20:50 UTC23d ago | 1 | held half | 2.3 days | 1 |
| 6 | Wed 16 Sep, 03:22 UTC42d ago | 1 | NaN | 19.7 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 66.61.0.29:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 21:46 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 320/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 203/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 35/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 24/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 52/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 65/200 |
Quick answers
From the figures on this page.
Player counts
How does my test server compare in the rankings?
Over the last seven days my test server sits at #12,465 on player hours, in the top 56% of ranked servers.
How many players does my test server hold at once?
my test server returns no live count at this refresh, having last been seen 4 days 1 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
What is the Rust version on my test server?
Version Rust network protocol 2635 and build 168909 on Windows is reported by my test server. Steam updates your game for you, but the protocol must match to join.
How reliable is my test server, and is it up?
The latest sample has my test server offline, with a last sighting 4 days 1 hours ago. Over the last 7 full days the hours up number 2 of 168, 1%. The first row Rust Data holds for it is dated 15 September 2026.
Which location does my test server run from?
No region is published by my test server. Rust Data does not look up where the machine stands; it shows where a server says it is. 66.61.0.29:28015 is its address.
Settings and map
What rules and settings are recorded for my test server?
The name my test server carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on my test server?
my test server runs a procedural map, which the game generates.
Wipes and dates
On what schedule does my test server wipe?
Irregular wipe times on my test server leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 4 days 2 hours ago.
On my test server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags, lists
Where does my test server appear among Rust Data lists and filters?
These Rust Data lists include my test server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on my test server?
These tags are published by my test server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to my test server?
The manual route: launch Rust, F1, then client.connect 66.61.0.29:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.