Rust Data

rustdata.spaceservers67.173.234.226:28016.ipynb

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Offline 67.173.234.226:28015 checked 10d ago

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas

moddedoxide

Connect

srv = rust.server("67.173.234.226:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,247 # top 69%
last wipe 27d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
67.173.234.226:28015
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 05:14 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 115 on average255/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average50/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average78/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average13/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average64/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average31/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas rank?

Player hours over seven days put Winners vs Whiners | Deathmatch • Instant Respawn • Arenas at #15,247, in the top 69% of the ranked set.

What population does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas carry?

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas returns no live count at this refresh, having last been seen 10 days 17 hours ago.

Server data

What Rust version does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas run?

Version Rust network protocol 2634 and build 166494 on Linux is reported by Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. The protocol has to match before you can join, and Steam does the updating.

Is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas up, and what does its uptime show?

Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is offline at this refresh; the last response came 10 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 18 October 2026.

Where does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas sit?

There is no region published for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 67.173.234.226:28015.

Rules, settings, map

What rules and settings are recorded for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The name Winners vs Whiners | Deathmatch • Instant Respawn • Arenas carries no gather rate. Eight players per group: that is the game's default, and it applies here. combat training is the game mode here, and loot handed out for aim and PvP practice. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Winners vs Whiners | Deathmatch • Instant Respawn • Arenas loaded?

A procedural map runs on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, generated by the game.

Wipe schedule

When does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas wipe, and how often?

The record for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 27 days 8 hours ago, and that is the one in play.

Tags and filters

Which Rust Data filters and lists contain Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

These Rust Data lists include Winners vs Whiners | Deathmatch • Instant Respawn • Arenas: Modded Rust servers, Rust aim training servers, Rust battlefield servers, Servers with build or creative tags and Rust creative servers, listed. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas hold?

The game's server browser reads these tags from Winners vs Whiners | Deathmatch • Instant Respawn • Arenas: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^c (Creative): Creative sandbox: gathering is off, building is open; ^d (Combat training): Practise aim and PvP; the loot is provided; ^i (Battlefield): Battlefield: quick PvP, kits included, rates raised; ^k (Build server): Base design and practice; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?

The manual route: launch Rust, F1, then client.connect 67.173.234.226:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players Slot count: 100.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs166494
Build Recorded game build: 166494.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Gameplay

^c
Creative Creative sandbox: gathering is off, building is open.
^d
Combat training Practise aim and PvP; the loot is provided.
^i
Battlefield Battlefield: quick PvP, kits included, rates raised.
^k
Build server Base design and practice.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,372 players 11,823 servers online