Rust Data

rustdata.spaceservers67.187.8.198:28027.ipynb

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Offline 67.187.8.198:28025 checked 6d ago

TheCoop-MapTesting

Connect

srv = rust.server("67.187.8.198:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak 1
rank #13,155 # top 59%
last wipe 6d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 02:13 UTC6d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
67.187.8.198:28025
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 02:46 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average138/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average255/300

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does TheCoop-MapTesting rank?

Over the last seven days TheCoop-MapTesting sits at #13,155 on player hours, in the top 59% of ranked servers.

How many players does TheCoop-MapTesting hold at once?

Offline now for TheCoop-MapTesting, with the last sample 6 days 16 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server data

Which Rust version is TheCoop-MapTesting on?

Rust network protocol 2634 and build 167781 on Windows is what TheCoop-MapTesting runs. The protocol has to match before you can join, and Steam does the updating.

Is TheCoop-MapTesting up, and what does its uptime show?

The latest sample has TheCoop-MapTesting offline, with a last sighting 6 days 16 hours ago. Uptime of 2% across the last 6 full days: 3 hours of 144. The first row Rust Data holds for it is dated 21 October 2026.

Which location does TheCoop-MapTesting run from?

No region is published by TheCoop-MapTesting. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 67.187.8.198:28025.

Map and rules

Which settings and rules does TheCoop-MapTesting run?

You will not find a gather rate in the string TheCoop-MapTesting. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has TheCoop-MapTesting selected?

TheCoop-MapTesting runs a procedural map, which the game generates.

Wipe schedule

When does TheCoop-MapTesting wipe, and on what schedule?

The record for TheCoop-MapTesting holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 16 hours ago, and that is the one in play.

On TheCoop-MapTesting, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Where does TheCoop-MapTesting appear among Rust Data lists and filters?

On Rust Data, TheCoop-MapTesting appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on TheCoop-MapTesting?

These tags are published by TheCoop-MapTesting and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into TheCoop-MapTesting?

In Rust, F1 opens the console: type client.connect 67.187.8.198:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp5
Max players Slot count: 5.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online