Offline 67.187.8.198:28025 checked 6d ago
TheCoop-MapTesting
Connect
srv = rust.server("67.187.8.198:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 02:13 UTC6d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 67.187.8.198:28025
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 02:46 UTC
- hostname
- –
- first seen
- 21 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 270 on average | 138/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 255/300 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does TheCoop-MapTesting rank?
Over the last seven days TheCoop-MapTesting sits at #13,155 on player hours, in the top 59% of ranked servers.
How many players does TheCoop-MapTesting hold at once?
Offline now for TheCoop-MapTesting, with the last sample 6 days 16 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
Server data
Which Rust version is TheCoop-MapTesting on?
Rust network protocol 2634 and build 167781 on Windows is what TheCoop-MapTesting runs. The protocol has to match before you can join, and Steam does the updating.
Is TheCoop-MapTesting up, and what does its uptime show?
The latest sample has TheCoop-MapTesting offline, with a last sighting 6 days 16 hours ago. Uptime of 2% across the last 6 full days: 3 hours of 144. The first row Rust Data holds for it is dated 21 October 2026.
Which location does TheCoop-MapTesting run from?
No region is published by TheCoop-MapTesting. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 67.187.8.198:28025.
Map and rules
Which settings and rules does TheCoop-MapTesting run?
You will not find a gather rate in the string TheCoop-MapTesting. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has TheCoop-MapTesting selected?
TheCoop-MapTesting runs a procedural map, which the game generates.
Wipe schedule
When does TheCoop-MapTesting wipe, and on what schedule?
The record for TheCoop-MapTesting holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 16 hours ago, and that is the one in play.
On TheCoop-MapTesting, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does TheCoop-MapTesting appear among Rust Data lists and filters?
On Rust Data, TheCoop-MapTesting appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on TheCoop-MapTesting?
These tags are published by TheCoop-MapTesting and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into TheCoop-MapTesting?
In Rust, F1 opens the console: type client.connect 67.187.8.198:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.