Online 67.210.111.244:28015 checked 9m ago
Slow-Server
Connect
srv = rust.server("67.210.111.244:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 15:55 UTC10d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 255353765
- map
- Procedural Map
- size
- 4000
- seed
- 255353765
Server
srv.info()- address
- 67.210.111.244:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 15:55 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 510/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 340/400 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 41/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 38/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 116/150 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 127/200 |
Quick answers
From the figures on this page.
Population data
What position does Slow-Server take in the server rankings?
Player hours over seven days put Slow-Server at #5,816, in the top 26% of the ranked set.
How many players does Slow-Server hold at once?
The sample now reads 0 players for Slow-Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 21:00 UTC, averaging 2 players.
About the server
How well does Slow-Server perform?
The 48-hour average is 77 server fps, with a low of 46. Entity numbers reached 87,021, and that includes buildings, deployables and the rest. A high of 2,961 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Slow-Server on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Slow-Server. The protocol has to match before you can join, and Steam does the updating.
Is Slow-Server up, and what does its uptime show?
The current sample puts Slow-Server online. A restart about 4 days 23 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 26 September 2026.
Where does Slow-Server sit?
There is no region published for Slow-Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 67.210.111.244:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Slow-Server?
The name Slow-Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has Slow-Server selected?
Size 4,000, seed 255353765: the procedural map on Slow-Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
On what schedule does Slow-Server wipe?
Too few wipes are on record for Slow-Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 10 days 5 hours ago.
On Slow-Server, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in.
Tags, lists
Where does Slow-Server appear among Rust Data lists and filters?
These Rust Data lists include Slow-Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Slow-Server hold?
The game's server browser reads these tags from Slow-Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Slow-Server?
The manual route: launch Rust, F1, then client.connect 67.210.111.244:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.