Rust Data

rustdata.spaceservers67.210.111.244:28017.ipynb

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Online 67.210.111.244:28015 checked 9m ago

Slow-Server

Connect

srv = rust.server("67.210.111.244:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 2
rank #5,816 # top 26%
last wipe 10d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5222:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 15:55 UTC10d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 255353765
Map of Slow-Server
map
Procedural Map
size
4000
seed
255353765
Open on RustMaps

Server

srv.info()
address
67.210.111.244:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 15:55 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average510/575
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average340/400
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average41/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average38/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average116/150
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average127/200

Quick answers

From the figures on this page.

Population data

What position does Slow-Server take in the server rankings?

Player hours over seven days put Slow-Server at #5,816, in the top 26% of the ranked set.

How many players does Slow-Server hold at once?

The sample now reads 0 players for Slow-Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 21:00 UTC, averaging 2 players.

About the server

How well does Slow-Server perform?

The 48-hour average is 77 server fps, with a low of 46. Entity numbers reached 87,021, and that includes buildings, deployables and the rest. A high of 2,961 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Slow-Server on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Slow-Server. The protocol has to match before you can join, and Steam does the updating.

Is Slow-Server up, and what does its uptime show?

The current sample puts Slow-Server online. A restart about 4 days 23 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 26 September 2026.

Where does Slow-Server sit?

There is no region published for Slow-Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 67.210.111.244:28015 is its address.

Rules, settings, map

What rules and settings are recorded for Slow-Server?

The name Slow-Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Slow-Server selected?

Size 4,000, seed 255353765: the procedural map on Slow-Server, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does Slow-Server wipe?

Too few wipes are on record for Slow-Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 10 days 5 hours ago.

On Slow-Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in.

Tags, lists

Where does Slow-Server appear among Rust Data lists and filters?

These Rust Data lists include Slow-Server: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Slow-Server hold?

The game's server browser reads these tags from Slow-Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Slow-Server?

The manual route: launch Rust, F1, then client.connect 67.210.111.244:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,386 players 11,795 servers online