Rust Data

rustdata.spaceservers68.248.190.26:28017.ipynb

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Offline 68.248.190.26:28015 checked 20d ago

ZedzHed 2

Connect

srv = rust.server("68.248.190.26:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 2/10 # 20% full
7-day average 0 # peak –
rank #12,156 # top 54%
last wipe 26d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep3 Oct6 Oct10 Oct13 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:42 UTC FW26d ago 2 NaN running 0
1 Wed 30 Sep, 19:58 UTC26d ago 1 NaN 0.9 days 1
2 Wed 30 Sep, 01:36 UTC27d ago 1 NaN 0.8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
68.248.190.26:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:42 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average803/850
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average48/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average121/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average484/525
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average280/350
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average210/300

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does ZedzHed 2 rank?

Rank #12,156 on seven-day player hours for ZedzHed 2, within the top 54% of all ranked servers.

How full does ZedzHed 2 run?

ZedzHed 2 returns no live count at this refresh, having last been seen 20 days 18 hours ago.

Server facts

Which Rust version is ZedzHed 2 on?

Version Rust network protocol 2634 and build 166652 on Windows is reported by ZedzHed 2. The protocol has to match before you can join, and Steam does the updating.

Is ZedzHed 2 up, and what does its uptime show?

Offline now for ZedzHed 2, last seen 20 days 18 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 15 September 2026.

Which location does ZedzHed 2 run from?

There is no region published for ZedzHed 2. Rust Data does not look up where the machine stands; it shows where a server says it is. 68.248.190.26:28015 is its address.

Settings and map

Which rules apply on ZedzHed 2, and what settings?

No gather rate appears in the name: ZedzHed 2. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

What is the map on ZedzHed 2?

ZedzHed 2 runs a procedural map, which the game generates.

Wipes and dates

On what schedule does ZedzHed 2 wipe?

No next wipe can be predicted for ZedzHed 2, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 26 days 1 hours ago, and that is the one in play.

On ZedzHed 2, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 30 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold ZedzHed 2, and which filters?

These Rust Data lists include ZedzHed 2: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on ZedzHed 2?

The game's server browser reads these tags from ZedzHed 2: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): The server runs build 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into ZedzHed 2?

The manual route: launch Rust, F1, then client.connect 68.248.190.26:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build The server runs build 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 93,303 players 11,891 servers online