Rust Data

rustdata.spaceservers68.3.12.103:28016.ipynb

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Online 68.3.12.103:28015 checked 8m ago

Rust map validation

Connect

srv = rust.server("68.3.12.103:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,432 # top 69%
last wipe 20h ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
0123416:0020:0000:0003:0007:0011:00Wiped Tue 27 Oct, 16:14 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 16:18 UTC20h ago NaN NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
68.3.12.103:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 16:18 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average672/700
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average423/475
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average38/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average57/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average224/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average120/150

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Rust map validation rank?

Over the last seven days Rust map validation sits at #15,432 on player hours, in the top 69% of ranked servers.

What population does Rust map validation carry?

Current row: 0 players on Rust map validation, against 1 slots. Over the last seven days it averaged 0 players.

Server facts

What Rust version does Rust map validation run?

The build is Rust network protocol 2632 and build 161125 on Windows, run by Rust map validation. Joining needs the same protocol on your game; Steam handles the update.

Is Rust map validation up, and what does its uptime show?

Online is the state at the latest refresh for Rust map validation. Its earliest recorded date in Rust Data is 27 October 2026.

Which location does Rust map validation run from?

There is no region published for Rust map validation. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 68.3.12.103:28015 is its address.

Rules, settings, map

What rules and settings are recorded for Rust map validation?

No gather rate appears in the name: Rust map validation. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.

Wipe schedule

When does Rust map validation wipe, and on what schedule?

A rhythm cannot be read from the wipes of Rust map validation on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 20 hours ago.

Tags and filters

Where does Rust map validation appear among Rust Data lists and filters?

On Rust Data, Rust map validation appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Rust map validation?

Read by the game's server browser, the tags Rust map validation publishes are: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2632 (Protocol): To join, your game must run protocol 2632; cs161125 (Build): Recorded game build: 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into Rust map validation?

The manual route: launch Rust, F1, then client.connect 68.3.12.103:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players 1 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2632
Protocol To join, your game must run protocol 2632.
cs161125
Build Recorded game build: 161125.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 71,890 players 11,736 servers online