Online 68.3.12.103:28015 checked 8m ago
Rust map validation
Connect
srv = rust.server("68.3.12.103:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 16:18 UTC20h ago | NaN | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 68.3.12.103:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 16:18 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 672/700 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 423/475 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 38/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 57/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 224/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 120/150 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Rust map validation rank?
Over the last seven days Rust map validation sits at #15,432 on player hours, in the top 69% of ranked servers.
What population does Rust map validation carry?
Current row: 0 players on Rust map validation, against 1 slots. Over the last seven days it averaged 0 players.
Server facts
What Rust version does Rust map validation run?
The build is Rust network protocol 2632 and build 161125 on Windows, run by Rust map validation. Joining needs the same protocol on your game; Steam handles the update.
Is Rust map validation up, and what does its uptime show?
Online is the state at the latest refresh for Rust map validation. Its earliest recorded date in Rust Data is 27 October 2026.
Which location does Rust map validation run from?
There is no region published for Rust map validation. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 68.3.12.103:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Rust map validation?
No gather rate appears in the name: Rust map validation. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Wipe schedule
When does Rust map validation wipe, and on what schedule?
A rhythm cannot be read from the wipes of Rust map validation on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 20 hours ago.
Tags and filters
Where does Rust map validation appear among Rust Data lists and filters?
On Rust Data, Rust map validation appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on Rust map validation?
Read by the game's server browser, the tags Rust map validation publishes are: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2632 (Protocol): To join, your game must run protocol 2632; cs161125 (Build): Recorded game build: 161125; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into Rust map validation?
The manual route: launch Rust, F1, then client.connect 68.3.12.103:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.