Online NA 70.173.255.80:25010 checked 10m ago
4SG 1-Grid Madness 10X
Connect
srv = rust.server("70.173.255.80:25011")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 18:30 UTC, in 4h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 4h | Thu 29 Oct, 18:30 UTC | wipe |
| 1 | 7d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 14d 4h | Thu 12 Nov, 18:30 UTC | wipe |
| 3 | 21d 4h | Thu 19 Nov, 18:30 UTC | wipe |
| 4 | 28d 4h | Thu 26 Nov, 18:30 UTC | wipe |
| 5 | 35d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 6 | 42d 4h | Thu 10 Dec, 18:30 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:30 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 181 on average | 78/200 |
| 1 | Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 180 on average | 135/150 |
| 2 | Vitality - US 10x | No BPs | Kits | Shop | NA · groups of 32+ · 10x · weekly · 64 on average | 20/50 |
| 3 | WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X | NA · groups of 100+ · 10x · weekly · 7 on average | 9/100 |
| 4 | Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events | NA · groups of 20+ · 10x · weekly · 3 on average | 3/125 |
| 5 | RAMPAGE 10X | WEEKLY WIPES | NA · groups of 10+ · 10x · weekly · 3 on average | 0/50 |
Quick answers
From the figures on this page.
Population data
What position does 4SG 1-Grid Madness 10X take in the server rankings?
On seven-day player hours 4SG 1-Grid Madness 10X is #15,167 overall and #1,487 in North America, inside the top 68% of all ranked servers.
How full does 4SG 1-Grid Madness 10X run?
Current row: 0 players on 4SG 1-Grid Madness 10X, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How well does 4SG 1-Grid Madness 10X perform?
The 48-hour average is 238 server fps, with a low of 232. Entity numbers reached 49,740, and that includes buildings, deployables and the rest. A high of 3,116 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is 4SG 1-Grid Madness 10X on?
Rust network protocol 2635 and build 168909 on Linux is what 4SG 1-Grid Madness 10X runs. Steam updates your game for you, but the protocol must match to join.
How reliable is 4SG 1-Grid Madness 10X, and is it up?
Online is the state at the latest refresh for 4SG 1-Grid Madness 10X. A restart about 5 days 19 hours ago is what its reported uptime implies. Uptime of 76% across the last 7 full days: 128 hours of 168. Rust Data logged it first on 13 September 2026.
Where does 4SG 1-Grid Madness 10X sit?
In North America, 4SG 1-Grid Madness 10X lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 70.173.255.80:25010 is its address.
Rules, settings, map
What rules and settings are recorded for 4SG 1-Grid Madness 10X?
The name carries the figure: 4SG 1-Grid Madness 10X runs 10x gather. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on 4SG 1-Grid Madness 10X?
4SG 1-Grid Madness 10X runs a procedural map of size 2,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Custom Map is what the map name field says.
Wipes and dates
When does 4SG 1-Grid Madness 10X wipe, and on what schedule?
The prediction follows the tag, because 4SG 1-Grid Madness 10X's wipes on record are too few to confirm the schedule. On Thursday 29 October at 18:30 UTC the next wipe is due. This world was created 27 days 19 hours ago. The tags list wipes as weekly.
On 4SG 1-Grid Madness 10X, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 36 hours in.
Tags and filters
Which Rust Data filters and lists contain 4SG 1-Grid Madness 10X?
On Rust Data, 4SG 1-Grid Madness 10X appears in these lists: Modded Rust servers, 10x Rust servers: the live sample and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Which meanings do the tags on 4SG 1-Grid Madness 10X hold?
The game's server browser reads these tags from 4SG 1-Grid Madness 10X: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join 4SG 1-Grid Madness 10X?
In Rust, F1 opens the console: type client.connect 70.173.255.80:25010. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://discord.com/invite/4sg.
