Offline 70.34.213.45:28015 checked 41d ago
Local Unity 6 Test
Connect
srv = rust.server("70.34.213.45:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 70.34.213.45:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Sep 2026, 02:49 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 573/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 364/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 42/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 44/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 119/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 136/300 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Local Unity 6 Test rank?
Rank #15,485 on seven-day player hours for Local Unity 6 Test, within the top – of all ranked servers.
How full does Local Unity 6 Test run?
Local Unity 6 Test returns no live count at this refresh, having last been seen 41 days 13 hours ago.
About the server
What Rust version does Local Unity 6 Test run?
Version Rust network protocol 2633 and build 163794 on Windows is reported by Local Unity 6 Test. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local Unity 6 Test, and is it online now?
Offline now for Local Unity 6 Test, last seen 41 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 17 September 2026.
Which location does Local Unity 6 Test run from?
There is no region published for Local Unity 6 Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 70.34.213.45:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Local Unity 6 Test?
You will not find a gather rate in the string Local Unity 6 Test. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The VAC field reads off.
Which map has Local Unity 6 Test selected?
A procedural map runs on Local Unity 6 Test, generated by the game.
Wipe data
When does Local Unity 6 Test wipe, and on what schedule?
Too few wipes are on record for Local Unity 6 Test to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 41 days 18 hours ago.
Tags, lists
Where does Local Unity 6 Test appear among Rust Data lists and filters?
These Rust Data lists include Local Unity 6 Test: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Local Unity 6 Test hold?
The game's server browser reads these tags from Local Unity 6 Test: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Build number: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Local Unity 6 Test?
Enter client.connect 70.34.213.45:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.