Rust Data

rustdata.spaceservers70.34.213.45:28017.ipynb

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Offline 70.34.213.45:28015 checked 41d ago

Local Unity 6 Test

Connect

srv = rust.server("70.34.213.45:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,485 # no region published
last wipe 41d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
70.34.213.45:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
17 Sep 2026, 02:49 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average573/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average364/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average42/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average44/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average119/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average136/300

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Local Unity 6 Test rank?

Rank #15,485 on seven-day player hours for Local Unity 6 Test, within the top – of all ranked servers.

How full does Local Unity 6 Test run?

Local Unity 6 Test returns no live count at this refresh, having last been seen 41 days 13 hours ago.

About the server

What Rust version does Local Unity 6 Test run?

Version Rust network protocol 2633 and build 163794 on Windows is reported by Local Unity 6 Test. The protocol has to match before you can join, and Steam does the updating.

How reliable is Local Unity 6 Test, and is it online now?

Offline now for Local Unity 6 Test, last seen 41 days 13 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 17 September 2026.

Which location does Local Unity 6 Test run from?

There is no region published for Local Unity 6 Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 70.34.213.45:28015 is its address.

Rules, settings, map

What rules and settings are recorded for Local Unity 6 Test?

You will not find a gather rate in the string Local Unity 6 Test. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The VAC field reads off.

Which map has Local Unity 6 Test selected?

A procedural map runs on Local Unity 6 Test, generated by the game.

Wipe data

When does Local Unity 6 Test wipe, and on what schedule?

Too few wipes are on record for Local Unity 6 Test to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 41 days 18 hours ago.

Tags, lists

Where does Local Unity 6 Test appear among Rust Data lists and filters?

These Rust Data lists include Local Unity 6 Test: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Local Unity 6 Test hold?

The game's server browser reads these tags from Local Unity 6 Test: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): Build number: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Local Unity 6 Test?

Enter client.connect 70.34.213.45:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players Slot count: 2.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs163794
Build Build number: 163794.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,437 players 11,810 servers online