Offline 70.52.72.200:28025 checked 30d ago
[US] My Local Rust Staging Server
Connect
srv = rust.server("70.52.72.200:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 27 Sep, 06:50 UTC30d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 70.52.72.200:28025
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Sep 2026, 06:50 UTC
- hostname
- –
- first seen
- 27 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 249 on average | 35/250 |
| 1 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 232 on average | 51/250 |
| 2 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 183 on average | 629/675 |
| 3 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 154 on average | 23/100 |
| 4 | Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 144 on average | 553/575 |
| 5 | Rustopia.gg - US Main Premium | NA · groups of 16+ · weekly · 140 on average | 54/200 |
Quick answers
From the figures on this page.
Population data
How does [US] My Local Rust Staging Server compare in the rankings?
Player hours over seven days put [US] My Local Rust Staging Server at #14,506, in the top 61% of the ranked set.
What population does [US] My Local Rust Staging Server carry?
[US] My Local Rust Staging Server returns no live count at this refresh, having last been seen 30 days 14 hours ago.
Server facts
What Rust version does [US] My Local Rust Staging Server run?
The build is Rust network protocol 2634 and build 165959 on Windows, run by [US] My Local Rust Staging Server. Joining needs the same protocol on your game; Steam handles the update.
Is [US] My Local Rust Staging Server up, and what does its uptime show?
[US] My Local Rust Staging Server is offline at this refresh; the last response came 30 days 14 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 27 September 2026.
In which location is [US] My Local Rust Staging Server hosted?
No region tag is published by [US] My Local Rust Staging Server, though its name points to North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 70.52.72.200:28025 is its address.
Settings and map
Which settings and rules does [US] My Local Rust Staging Server run?
You will not find a gather rate in the string [US] My Local Rust Staging Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has [US] My Local Rust Staging Server loaded?
The game generates its map: procedural, on [US] My Local Rust Staging Server.
Wipe data
When does [US] My Local Rust Staging Server wipe, and on what schedule?
A rhythm cannot be read from the wipes of [US] My Local Rust Staging Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 30 days 15 hours ago.
On [US] My Local Rust Staging Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Where does [US] My Local Rust Staging Server appear among Rust Data lists and filters?
On Rust Data, [US] My Local Rust Staging Server appears in these lists: Rust community servers, unfiltered and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on [US] My Local Rust Staging Server?
Read by the game's server browser, the tags [US] My Local Rust Staging Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs165959 (Build): Build number: 165959; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to [US] My Local Rust Staging Server?
The manual route: launch Rust, F1, then client.connect 70.52.72.200:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.