Online 70.8.175.28:28015 checked 7m ago
Wardaddy's Rust
Connect
srv = rust.server("70.8.175.28:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 1337
- map
- Procedural Map
- size
- 6000
- seed
- 1337
Server
srv.info()- address
- 70.8.175.28:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 23:06 UTC
- hostname
- –
- first seen
- 12 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 501 on average | 814/850 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 347 on average | 49/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 342 on average | 125/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 480/525 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 281 on average | 283/350 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 258 on average | 208/300 |
Quick answers
From the figures on this page.
Population
How does Wardaddy's Rust compare in the rankings?
Rank #6,190 on seven-day player hours for Wardaddy's Rust, within the top 28% of all ranked servers.
How full does Wardaddy's Rust run?
Current row: 0 players on Wardaddy's Rust, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 19:00 UTC, mean 1 players.
Server data
How smoothly does Wardaddy's Rust run?
The 48-hour average is 132 server fps, with a low of 112. Buildings, deployables and all else in the world took the count as high as 208,297 entities. The memory field tops out at 5,004 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Wardaddy's Rust run?
Rust network protocol 2635 and build 168909 on Linux is what Wardaddy's Rust runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Wardaddy's Rust, and is it online now?
Online is the state at the latest refresh for Wardaddy's Rust. Count back 29 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 12 October 2026.
Which location does Wardaddy's Rust run from?
There is no region published for Wardaddy's Rust. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 70.8.175.28:28015.
Rules, settings, map
Which settings and rules does Wardaddy's Rust run?
The name Wardaddy's Rust carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
What is the map on Wardaddy's Rust?
Size 6,000, seed 1337: the procedural map on Wardaddy's Rust, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Wardaddy's Rust wipe?
The record for Wardaddy's Rust holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 14 days 20 hours ago, and that is the one in play.
Lists and tags
Which lists on Rust Data hold Wardaddy's Rust, and which filters?
On Rust Data, Wardaddy's Rust appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Wardaddy's Rust?
The game's server browser reads these tags from Wardaddy's Rust: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Wardaddy's Rust?
In Rust, F1 opens the console: type client.connect 70.8.175.28:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.