Rust Data

rustdata.spaceservers71.193.134.10:28016.ipynb

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Offline 71.193.134.10:28015 checked 4d ago

Rust Decoder Test - Private LAN

Connect

srv = rust.server("71.193.134.10:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,353 # top 69%
last wipe 12d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
71.193.134.10:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 02:45 UTC
hostname
–
first seen
16 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average176/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average14/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average18/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average23/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Rust Decoder Test - Private LAN rank?

Rank #15,353 on seven-day player hours for Rust Decoder Test - Private LAN, within the top 69% of all ranked servers.

How full does Rust Decoder Test - Private LAN run?

The current row shows Rust Decoder Test - Private LAN offline; the last response was 4 days 7 hours ago. Over the last seven days it averaged 0 players.

Server data

What Rust version does Rust Decoder Test - Private LAN run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by Rust Decoder Test - Private LAN. Joining needs the same protocol on your game; Steam handles the update.

Is Rust Decoder Test - Private LAN up, and what does its uptime show?

Rust Decoder Test - Private LAN is offline at this refresh; the last response came 4 days 7 hours ago. Over the last 7 full days the hours up number 67 of 168, 40%. The first row Rust Data holds for it is dated 16 October 2026.

Which location does Rust Decoder Test - Private LAN run from?

No region is published by Rust Decoder Test - Private LAN. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 71.193.134.10:28015.

Settings and map

Which rules apply on Rust Decoder Test - Private LAN, and what settings?

You will not find a gather rate in the string Rust Decoder Test - Private LAN. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Rust Decoder Test - Private LAN selected?

The game generates its map: procedural, on Rust Decoder Test - Private LAN.

Wipes and dates

When does Rust Decoder Test - Private LAN wipe, and on what schedule?

Too few wipes are on record for Rust Decoder Test - Private LAN to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 12 days 23 hours ago.

Tags, lists

Where does Rust Decoder Test - Private LAN appear among Rust Data lists and filters?

On Rust Data, Rust Decoder Test - Private LAN appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Rust Decoder Test - Private LAN hold?

The game's server browser reads these tags from Rust Decoder Test - Private LAN: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Rust Decoder Test - Private LAN?

In Rust, F1 opens the console: type client.connect 71.193.134.10:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players Slot count: 4.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,471 players 11,695 servers online