Rust Data

rustdata.spaceservers71.193.134.10:28020.ipynb

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Offline 71.193.134.10:28019 checked 12d ago

Rust Provider Runtime Test - Private LAN

Connect

srv = rust.server("71.193.134.10:28020")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,128 # top 70%
last wipe 13d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
71.193.134.10:28019
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 02:45 UTC
hostname
–
first seen
16 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average144/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average132/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average22/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average49/200

Quick answers

From the figures on this page.

Population

What position does Rust Provider Runtime Test - Private LAN take in the server rankings?

Player hours over seven days put Rust Provider Runtime Test - Private LAN at #15,128, in the top 70% of the ranked set.

What population does Rust Provider Runtime Test - Private LAN carry?

Rust Provider Runtime Test - Private LAN returns no live count at this refresh, having last been seen 12 days 7 hours ago.

About the server

Which Rust version is Rust Provider Runtime Test - Private LAN on?

Rust network protocol 2634 and build 167781 on Windows is what Rust Provider Runtime Test - Private LAN runs. The protocol has to match before you can join, and Steam does the updating.

Is Rust Provider Runtime Test - Private LAN up, and what does its uptime show?

Rust Provider Runtime Test - Private LAN is offline at this refresh; the last response came 12 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 16 October 2026.

Which location does Rust Provider Runtime Test - Private LAN run from?

For Rust Provider Runtime Test - Private LAN, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 71.193.134.10:28019 is its address.

Rules, settings, map

Which rules apply on Rust Provider Runtime Test - Private LAN, and what settings?

The name Rust Provider Runtime Test - Private LAN carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Rust Provider Runtime Test - Private LAN selected?

A procedural map runs on Rust Provider Runtime Test - Private LAN, generated by the game.

Wipe data

When does Rust Provider Runtime Test - Private LAN wipe, and how often?

A rhythm cannot be read from the wipes of Rust Provider Runtime Test - Private LAN on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 13 days 2 hours ago.

Tags, lists

Which lists on Rust Data hold Rust Provider Runtime Test - Private LAN, and which filters?

The Rust Data lists that Rust Provider Runtime Test - Private LAN fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Rust Provider Runtime Test - Private LAN hold?

Read by the game's server browser, the tags Rust Provider Runtime Test - Private LAN publishes are: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Rust Provider Runtime Test - Private LAN?

Enter client.connect 71.193.134.10:28019 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players Slot count: 2.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 31,247 players 11,636 servers online