Offline 71.193.134.10:28019 checked 12d ago
Rust Provider Runtime Test - Private LAN
Connect
srv = rust.server("71.193.134.10:28020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 71.193.134.10:28019
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 02:45 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 144/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 132/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 22/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 49/200 |
Quick answers
From the figures on this page.
Population
What position does Rust Provider Runtime Test - Private LAN take in the server rankings?
Player hours over seven days put Rust Provider Runtime Test - Private LAN at #15,128, in the top 70% of the ranked set.
What population does Rust Provider Runtime Test - Private LAN carry?
Rust Provider Runtime Test - Private LAN returns no live count at this refresh, having last been seen 12 days 7 hours ago.
About the server
Which Rust version is Rust Provider Runtime Test - Private LAN on?
Rust network protocol 2634 and build 167781 on Windows is what Rust Provider Runtime Test - Private LAN runs. The protocol has to match before you can join, and Steam does the updating.
Is Rust Provider Runtime Test - Private LAN up, and what does its uptime show?
Rust Provider Runtime Test - Private LAN is offline at this refresh; the last response came 12 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 16 October 2026.
Which location does Rust Provider Runtime Test - Private LAN run from?
For Rust Provider Runtime Test - Private LAN, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 71.193.134.10:28019 is its address.
Rules, settings, map
Which rules apply on Rust Provider Runtime Test - Private LAN, and what settings?
The name Rust Provider Runtime Test - Private LAN carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Rust Provider Runtime Test - Private LAN selected?
A procedural map runs on Rust Provider Runtime Test - Private LAN, generated by the game.
Wipe data
When does Rust Provider Runtime Test - Private LAN wipe, and how often?
A rhythm cannot be read from the wipes of Rust Provider Runtime Test - Private LAN on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 13 days 2 hours ago.
Tags, lists
Which lists on Rust Data hold Rust Provider Runtime Test - Private LAN, and which filters?
The Rust Data lists that Rust Provider Runtime Test - Private LAN fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Rust Provider Runtime Test - Private LAN hold?
Read by the game's server browser, the tags Rust Provider Runtime Test - Private LAN publishes are: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Rust Provider Runtime Test - Private LAN?
Enter client.connect 71.193.134.10:28019 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.