Offline 71.68.188.232:28017 checked 42d ago
Big Tex Ryder | Map Development Server
Connect
srv = rust.server("71.68.188.232:28018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 71.68.188.232:28017
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Sep 2026, 12:27 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 616/700 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 41/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 76/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 316/400 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 140/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 138/225 |
Quick answers
From the figures on this page.
Population
What position does Big Tex Ryder | Map Development Server take in the server rankings?
Player hours over seven days put Big Tex Ryder | Map Development Server at #15,426, in the top – of the ranked set.
How many players does Big Tex Ryder | Map Development Server hold at once?
Big Tex Ryder | Map Development Server returns no live count at this refresh, having last been seen 42 days 9 hours ago.
About the server
What Rust version does Big Tex Ryder | Map Development Server run?
Rust network protocol 2633 and build 163794 on Windows is what Big Tex Ryder | Map Development Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Big Tex Ryder | Map Development Server, and is it online now?
The latest sample has Big Tex Ryder | Map Development Server offline, with a last sighting 42 days 9 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 15 September 2026.
In which location is Big Tex Ryder | Map Development Server hosted?
No region is published by Big Tex Ryder | Map Development Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 71.68.188.232:28017.
Map and rules
What rules and settings are recorded for Big Tex Ryder | Map Development Server?
You will not find a gather rate in the string Big Tex Ryder | Map Development Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has Big Tex Ryder | Map Development Server selected?
A procedural map runs on Big Tex Ryder | Map Development Server, generated by the game.
Wipes and dates
When does Big Tex Ryder | Map Development Server wipe, and how often?
Too few wipes are on record for Big Tex Ryder | Map Development Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 42 days 9 hours ago.
Tags and filters
Where does Big Tex Ryder | Map Development Server appear among Rust Data lists and filters?
These Rust Data lists include Big Tex Ryder | Map Development Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Big Tex Ryder | Map Development Server?
The game's server browser reads these tags from Big Tex Ryder | Map Development Server: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs163794 (Build): The server runs build 163794; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
How can I connect to Big Tex Ryder | Map Development Server?
In Rust, F1 opens the console: type client.connect 71.68.188.232:28017. Launch Rust on this page does the same by opening the game through Steam and connecting.