Rust Data

rustdata.spaceservers72.178.40.244:29017.ipynb

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Offline 72.178.40.244:29015 checked 30d ago

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER

Connect

srv = rust.server("72.178.40.244:29017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #16,943 # top 71%
last wipe 30d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 27 Sep, 20:31 UTC30d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
72.178.40.244:29015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
27 Sep 2026, 20:31 UTC
hostname
–
first seen
27 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average214/250
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average15/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average19/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average115/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average40/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average42/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER rank?

Over the last seven days LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sits at #16,943 on player hours, in the top 71% of ranked servers.

How full does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER run?

Offline now for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, with the last sample 30 days 7 hours ago.

Server data

What Rust version does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER run?

Version Rust network protocol 2633 and build 165217 on Linux is reported by LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. The protocol has to match before you can join, and Steam does the updating.

How reliable is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, and is it up?

Offline now for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, last seen 30 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 27 September 2026.

Where does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sit?

For LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 72.178.40.244:29015.

Rules, settings, map

Which settings and rules does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER run?

The name LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs a procedural map, which the game generates.

Wipe schedule

When does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER wipe, and how often?

The record for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 30 days 7 hours ago.

On LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, what happens on wipe day?

The average peak over recent wipes is 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, and which filters?

The Rust Data lists that LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER hold?

These tags are published by LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

How can I connect to LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

Enter client.connect 72.178.40.244:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players 1 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2633
Protocol Protocol 2633 is required; a different game version cannot connect.
cs165217
Build Recorded game build: 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,878 players 11,611 servers online