Rust Data

rustdata.spaceservers72.208.115.154:20017.ipynb

Run all rust-data · live

‹ All servers

Online 72.208.115.154:20015 checked 10m ago

Hell Yeah PVE+

monthly wipes moddedoxide

Connect

srv = rust.server("72.208.115.154:20017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak 2
rank #7,100 # top 32%
last wipe 27d ago # monthly schedule
next wipe 7d 13h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 13hThu 5 Nov, 19:00 UTCFW force wipe
135d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 18:19 UTC FW27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 696969
Map of Hell Yeah PVE+
map
Procedural Map
size
4500
seed
696969
Open on RustMaps

Server

srv.info()
address
72.208.115.154:20015
region
–
max players
100
group limit
100 max
wipe schedule
monthly
last wipe
1 Oct 2026, 18:19 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average15/700
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 79 on average71/700
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 70 on average43/1000
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average3/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 64 on average61/1000

Quick answers

From the figures on this page.

Player counts

What position does Hell Yeah PVE+ take in the server rankings?

Over the last seven days Hell Yeah PVE+ sits at #7,100 on player hours, in the top 32% of ranked servers.

How many players does Hell Yeah PVE+ hold at once?

Hell Yeah PVE+ reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 02:00 UTC is the busiest, at 2 players.

Server data

How smoothly does Hell Yeah PVE+ run?

The 48-hour average is 97 server fps, with a low of 52. Buildings, deployables and all else in the world took the count as high as 143,770 entities. A high of 5,148 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Hell Yeah PVE+ run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Hell Yeah PVE+. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Hell Yeah PVE+, and is it up?

The current sample puts Hell Yeah PVE+ online. A restart about 38 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Hell Yeah PVE+ run from?

There is no region published for Hell Yeah PVE+. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 72.208.115.154:20015.

Map and rules

Which rules apply on Hell Yeah PVE+, and what settings?

The name Hell Yeah PVE+ carries no gather rate. Group size tops out at 100 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.

What is the map on Hell Yeah PVE+?

The game generates the map on Hell Yeah PVE+: procedural, size 4,500, seed 696969. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe data

On what schedule does Hell Yeah PVE+ wipe?

Once a month Hell Yeah PVE+ wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 11 hours ago. The tags list wipes as monthly.

On Hell Yeah PVE+, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain Hell Yeah PVE+?

On Rust Data, Hell Yeah PVE+ appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the server tags on Hell Yeah PVE+?

Read by the game's server browser, the tags Hell Yeah PVE+ publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts100 (Group limit): Team size tops out at 100; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to Hell Yeah PVE+?

The manual route: launch Rust, F1, then client.connect 72.208.115.154:20015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp100
Max players The server lists 100 slots.
ts100
Group limit Team size tops out at 100.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Monthly: the wipe lands with Facepunch's force wipe.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,207 players 11,615 servers online