Online 72.208.115.154:20015 checked 10m ago
Hell Yeah PVE+
Connect
srv = rust.server("72.208.115.154:20017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 13h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 13h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:19 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 696969
- map
- Procedural Map
- size
- 4500
- seed
- 696969
Server
srv.info()- address
- 72.208.115.154:20015
- region
- –
- max players
- 100
- group limit
- 100 max
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 18:19 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 15/700 |
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 6/1000 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 79 on average | 71/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 | EU · groups of 16+ · monthly · 70 on average | 43/1000 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 | EU · groups of 16+ · monthly · 66 on average | 3/1000 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 | EU · groups of 16+ · monthly · 64 on average | 61/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Hell Yeah PVE+ take in the server rankings?
Over the last seven days Hell Yeah PVE+ sits at #7,100 on player hours, in the top 32% of ranked servers.
How many players does Hell Yeah PVE+ hold at once?
Hell Yeah PVE+ reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Averaged by hour over 48 hours, 02:00 UTC is the busiest, at 2 players.
Server data
How smoothly does Hell Yeah PVE+ run?
The 48-hour average is 97 server fps, with a low of 52. Buildings, deployables and all else in the world took the count as high as 143,770 entities. A high of 5,148 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Hell Yeah PVE+ run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Hell Yeah PVE+. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Hell Yeah PVE+, and is it up?
The current sample puts Hell Yeah PVE+ online. A restart about 38 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Hell Yeah PVE+ run from?
There is no region published for Hell Yeah PVE+. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 72.208.115.154:20015.
Map and rules
Which rules apply on Hell Yeah PVE+, and what settings?
The name Hell Yeah PVE+ carries no gather rate. Group size tops out at 100 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on Hell Yeah PVE+?
The game generates the map on Hell Yeah PVE+: procedural, size 4,500, seed 696969. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Hell Yeah PVE+ wipe?
Once a month Hell Yeah PVE+ wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 11 hours ago. The tags list wipes as monthly.
On Hell Yeah PVE+, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain Hell Yeah PVE+?
On Rust Data, Hell Yeah PVE+ appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Hell Yeah PVE+?
Read by the game's server browser, the tags Hell Yeah PVE+ publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts100 (Group limit): Team size tops out at 100; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Hell Yeah PVE+?
The manual route: launch Rust, F1, then client.connect 72.208.115.154:20015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.
