Online NA 72.34.60.40:29015 checked 5m ago
PRIVATE
Connect
srv = rust.server("72.34.60.40:29005")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Tuesday 3 November, 23:17 UTC, in 6d 2h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 6d 2h | Tue 3 Nov, 23:17 UTC | wipe |
| 1 | 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 13d 2h | Tue 10 Nov, 23:17 UTC | wipe |
| 3 | 20d 2h | Tue 17 Nov, 23:17 UTC | wipe |
| 4 | 27d 2h | Tue 24 Nov, 23:17 UTC | wipe |
| 5 | 34d 2h | Tue 1 Dec, 23:17 UTC | wipe |
| 6 | 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 41d 2h | Tue 8 Dec, 23:17 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 23:17 UTC21d ago | 1 | NaN | running | 0 |
| 1 | Fri 2 Oct, 08:52 UTC26d ago | 0 | NaN | 4.6 days | 0 |
| 2 | Thu 24 Sep, 05:25 UTC34d ago | 1 | halved by day 4 | 8.1 days | 0 |
| 3 | Wed 23 Sep, 03:09 UTC35d ago | 1 | NaN | 1.1 days | 0 |
| 4 | Tue 22 Sep, 09:14 UTC36d ago | 1 | NaN | 0.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 9/100 |
| 1 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 21/150 |
| 2 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 18/250 |
| 3 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 40/250 |
| 4 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 198 on average | 451/350 |
| 5 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 155 on average | 13/100 |
Quick answers
From the figures on this page.
Player counts
How does PRIVATE compare in the rankings?
Player hours over the last seven days: #15,348 for PRIVATE, #1,525 in North America, within the top 69% of the ranked set.
How many players does PRIVATE hold at once?
PRIVATE reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.
Server facts
What does performance look like on PRIVATE?
The 48-hour average is 80 server fps, with a low of 27. Entity numbers reached 38,907, and that includes buildings, deployables and the rest. Memory peaked at 4,923 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does PRIVATE run?
The build is Rust network protocol 2634 and build 166652 on Windows, run by PRIVATE. The protocol has to match before you can join, and Steam does the updating.
How reliable is PRIVATE, and is it up?
PRIVATE reports itself online at the current refresh. A restart about 4 days 17 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 22 September 2026.
Where does PRIVATE sit?
In North America, PRIVATE lists itself, using the NA tag. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 72.34.60.40:29015.
Rules, settings, map
Which settings and rules does PRIVATE run?
No gather rate appears in the name: PRIVATE. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has PRIVATE selected?
PRIVATE runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipe schedule
When does PRIVATE wipe, and on what schedule?
The prediction follows the tag, because PRIVATE's wipes on record are too few to confirm the schedule. On Tuesday 3 November at 23:17 UTC the next wipe is due. The world it runs now was generated 21 days 21 hours ago. Its tags carry a weekly wipe schedule.
On PRIVATE, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The drop under half arrived by day 4 in the other cases.
Tags, lists
Which lists on Rust Data hold PRIVATE, and which filters?
On Rust Data, PRIVATE appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which meanings do the tags on PRIVATE hold?
The game's server browser reads these tags from PRIVATE: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166652 (Build): The server runs build 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^w (Weekly): A wipe every week; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into PRIVATE?
The manual route: launch Rust, F1, then client.connect 72.34.60.40:29015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.