Online NA 72.34.60.40:29420 checked 9m ago
[US] Plunder Naval Rust Server | 10/24
Connect
srv = rust.server("72.34.60.40:29415")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 66% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Wednesday 4 November, 00:46 UTC, in 5d 13h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 5d 13h | Wed 4 Nov, 00:46 UTC | wipe |
| 1 | 7d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 12d 13h | Wed 11 Nov, 00:46 UTC | wipe |
| 3 | 19d 13h | Wed 18 Nov, 00:46 UTC | wipe |
| 4 | 26d 13h | Wed 25 Nov, 00:46 UTC | wipe |
| 5 | 33d 13h | Wed 2 Dec, 00:46 UTC | wipe |
| 6 | 35d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 40d 13h | Wed 9 Dec, 00:46 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 00:46 UTC1d ago | NaN | NaN | running | 0 |
| 1 | Sun 25 Oct, 01:33 UTC4d ago | 0 | NaN | 3 days | 0 |
| 2 | Sat 10 Oct, 22:34 UTC18d ago | 0 | NaN | 14.1 days | 0 |
| 3 | Fri 2 Oct, 22:19 UTC26d ago | 1 | halved by day 1 | 8 days | 0 |
| 4 | Fri 25 Sep, 21:59 UTC33d ago | 6 | halved by day 2 | 7 days | 1 |
| 5 | Thu 24 Sep, 06:06 UTC35d ago | 6 | NaN | 1.7 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 4/100 |
| 1 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 3/150 |
| 2 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 11/250 |
| 3 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 16/250 |
| 4 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 206 on average | 169/250 |
| 5 | Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 158 on average | 144/200 |
Quick answers
From the figures on this page.
Population data
What position does [US] Plunder Naval Rust Server | 10/24 take in the server rankings?
Player hours over the last seven days: #14,609 for [US] Plunder Naval Rust Server | 10/24, #1,460 in North America, within the top 66% of the ranked set.
How many players does [US] Plunder Naval Rust Server | 10/24 hold at once?
[US] Plunder Naval Rust Server | 10/24 reports 0 players at this refresh, with 100 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 01:00 UTC, averaging 0 players.
Server data
How well does [US] Plunder Naval Rust Server | 10/24 perform?
Averaged over 48 hours: 168 server fps, never under 145. Buildings, deployables and all else in the world took the count as high as 39,075 entities. A high of 3,912 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is [US] Plunder Naval Rust Server | 10/24 on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by [US] Plunder Naval Rust Server | 10/24. Steam updates your game for you, but the protocol must match to join.
Is [US] Plunder Naval Rust Server | 10/24 up, and what does its uptime show?
[US] Plunder Naval Rust Server | 10/24 reports itself online at the current refresh. A restart about 31 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 94 of 168, 56%. Its earliest recorded date in Rust Data is 22 September 2026.
In which location is [US] Plunder Naval Rust Server | 10/24 hosted?
With its NA tag, [US] Plunder Naval Rust Server | 10/24 lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 72.34.60.40:29420 is its address.
Rules, settings, map
Which rules apply on [US] Plunder Naval Rust Server | 10/24, and what settings?
You will not find a gather rate in the string [US] Plunder Naval Rust Server | 10/24. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on [US] Plunder Naval Rust Server | 10/24?
Size 4,500, seed 1337: the procedural map on [US] Plunder Naval Rust Server | 10/24, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe schedule
When does [US] Plunder Naval Rust Server | 10/24 wipe, and how often?
The tag sets the prediction: [US] Plunder Naval Rust Server | 10/24 has too few wipes on record to confirm its schedule. The schedule puts the next wipe on Wednesday 4 November at 00:46 UTC. The world it runs now was generated 34 hours ago. A weekly wipe schedule is published in its tags.
On [US] Plunder Naval Rust Server | 10/24, what happens on wipe day?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.5.
Lists and tags
Which Rust Data filters and lists contain [US] Plunder Naval Rust Server | 10/24?
On Rust Data, [US] Plunder Naval Rust Server | 10/24 appears in these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How should you read the server tags on [US] Plunder Naval Rust Server | 10/24?
Read by the game's server browser, the tags [US] Plunder Naval Rust Server | 10/24 publishes are: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^w (Weekly): Wipes run weekly; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): North America is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into [US] Plunder Naval Rust Server | 10/24?
In Rust, F1 opens the console: type client.connect 72.34.60.40:29420. Launch Rust on this page does the same by opening the game through Steam and connecting. https://discord.com/invite/29jEng55cr is the website recorded for it.
