Rust Data

rustdata.spaceservers72.56.14.104:28017.ipynb

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Offline 72.56.14.104:28015 checked 25d ago

My Staging Test

Connect

srv = rust.server("72.56.14.104:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 0 # peak –
rank #13,869 # top 61%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
72.56.14.104:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 07:17 UTC
hostname
–
first seen
3 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average572/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average363/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average43/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average45/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average119/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average140/300

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does My Staging Test rank?

Rank #13,869 on seven-day player hours for My Staging Test, within the top 61% of all ranked servers.

How full does My Staging Test run?

My Staging Test returns no live count at this refresh, having last been seen 25 days 12 hours ago.

About the server

Which Rust version is My Staging Test on?

Version Rust network protocol 2634 and build 166655 on Windows is reported by My Staging Test. Steam updates your game for you, but the protocol must match to join.

How reliable is My Staging Test, and is it up?

Offline now for My Staging Test, last seen 25 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 3 October 2026.

Where does My Staging Test sit?

For My Staging Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 72.56.14.104:28015 is its address.

Map and rules

Which rules apply on My Staging Test, and what settings?

No gather rate appears in the name: My Staging Test. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has My Staging Test selected?

The game generates its map: procedural, on My Staging Test.

Wipe schedule

When does My Staging Test wipe, and on what schedule?

A rhythm cannot be read from the wipes of My Staging Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 25 days 13 hours ago, and that is the one in play.

Lists and tags

Where does My Staging Test appear among Rust Data lists and filters?

These Rust Data lists include My Staging Test: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on My Staging Test?

The game's server browser reads these tags from My Staging Test: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166655 (Build): Recorded game build: 166655; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into My Staging Test?

Enter client.connect 72.56.14.104:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players Slot count: 2.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs166655
Build Recorded game build: 166655.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 76,491 players 11,808 servers online