Offline 72.56.49.199:28015 checked 10d ago
My Build Test
Connect
srv = rust.server("72.56.49.199:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 72.56.49.199:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 17 Oct 2026, 19:34 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 113 on average | 269/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 76/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 35/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 22/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 43/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 39/100 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does My Build Test rank?
Over the last seven days My Build Test sits at #13,011 on player hours, in the top 59% of ranked servers.
How many players does My Build Test hold at once?
My Build Test returns no live count at this refresh, having last been seen 10 days 21 hours ago.
Server data
What Rust version does My Build Test run?
Rust network protocol 2634 and build 167781 on Windows is what My Build Test runs. Steam updates your game for you, but the protocol must match to join.
How reliable is My Build Test, and is it online now?
My Build Test is offline at this refresh; the last response came 10 days 21 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 17 October 2026.
In which location is My Build Test hosted?
There is no region published for My Build Test. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 72.56.49.199:28015.
Map and rules
What rules and settings are recorded for My Build Test?
The name My Build Test carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has My Build Test selected?
The game generates its map: procedural, on My Build Test.
Wipe data
When does My Build Test wipe, and how often?
The record for My Build Test holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 10 days 22 hours ago.
Tags, lists
Which lists on Rust Data hold My Build Test, and which filters?
On Rust Data, My Build Test appears in these lists: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on My Build Test hold?
These tags are published by My Build Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to My Build Test?
In Rust, F1 opens the console: type client.connect 72.56.49.199:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.