Rust Data

rustdata.spaceservers73.38.73.143:28017.ipynb

Run all rust-data · live

‹ All servers

Online 73.38.73.143:28015 checked 8m ago

CheeseMail

Connect

srv = rust.server("73.38.73.143:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,264 # top 69%
last wipe 16d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 13 Oct, 22:40 UTC16d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
73.38.73.143:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 22:40 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 482 on average46/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average77/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average240/250
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average9/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average290/325
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 257 on average251/275

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does CheeseMail rank?

Player hours over seven days put CheeseMail at #15,264, in the top 69% of the ranked set.

What population does CheeseMail carry?

The sample now reads 0 players for CheeseMail, out of 5 slots. Over the last seven days it averaged 0 players.

Server data

What Rust version does CheeseMail run?

Version Rust network protocol 2634 and build 167781 on Linux is reported by CheeseMail. The protocol has to match before you can join, and Steam does the updating.

Is CheeseMail up, and what does its uptime show?

Online is the state at the latest refresh for CheeseMail. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is CheeseMail hosted?

For CheeseMail, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 73.38.73.143:28015 is its address.

Settings and map

Which settings and rules does CheeseMail run?

You will not find a gather rate in the string CheeseMail. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has CheeseMail selected?

A procedural map runs on CheeseMail, generated by the game.

Wipe schedule

When does CheeseMail wipe, and how often?

Too few wipes are on record for CheeseMail to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 4 hours ago.

What is wipe day on CheeseMail like?

The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Where does CheeseMail appear among Rust Data lists and filters?

The Rust Data lists that CheeseMail fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on CheeseMail?

The game's server browser reads these tags from CheeseMail: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): The server lists 5 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into CheeseMail?

The manual route: launch Rust, F1, then client.connect 73.38.73.143:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players The server lists 5 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,366 players 11,668 servers online