Rust Data

rustdata.spaceservers73.86.47.202:28782.ipynb

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Offline 73.86.47.202:28781 checked 20h ago

BuildAnywhere subway test

moddedoxide

Connect

srv = rust.server("73.86.47.202:28782")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 1 # peak 1
rank #7,468 # top 34%
last wipe 1d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75115:0019:0022:0001:0004:0007:00Wiped Wed 28 Oct, 21:16 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 21:16 UTC1d ago NaN NaN running 1
1 Sat 24 Oct, 08:22 UTC5d ago 1 NaN 4.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
73.86.47.202:28781
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 21:16 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 119 on average52/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 93 on average130/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 53 on average61/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average1/100
4KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average15/100
5AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average7/100

Quick answers

From the figures on this page.

Population

What position does BuildAnywhere subway test take in the server rankings?

Player hours over seven days put BuildAnywhere subway test at #7,468, in the top 34% of the ranked set.

How full does BuildAnywhere subway test run?

BuildAnywhere subway test returns no live count at this refresh, having last been seen 20 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 15:00 UTC is the busiest, at 1 players.

Server facts

Which Rust version is BuildAnywhere subway test on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by BuildAnywhere subway test. Steam updates your game for you, but the protocol must match to join.

Is BuildAnywhere subway test up, and what does its uptime show?

The latest sample has BuildAnywhere subway test offline, with a last sighting 20 hours ago. Uptime of 13% across the last 5 full days: 16 hours of 120. Its earliest recorded date in Rust Data is 24 October 2026.

Which location does BuildAnywhere subway test run from?

For BuildAnywhere subway test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 73.86.47.202:28781 is its address.

Settings and map

What rules and settings are recorded for BuildAnywhere subway test?

You will not find a gather rate in the string BuildAnywhere subway test. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has BuildAnywhere subway test loaded?

The game generates its map: procedural, on BuildAnywhere subway test.

Wipe data

When does BuildAnywhere subway test wipe, and how often?

The record for BuildAnywhere subway test holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 30 hours ago.

On BuildAnywhere subway test, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 0 hours in.

Tags, lists

Where does BuildAnywhere subway test appear among Rust Data lists and filters?

The Rust Data lists that BuildAnywhere subway test fits are: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on BuildAnywhere subway test?

The game's server browser reads these tags from BuildAnywhere subway test: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join BuildAnywhere subway test?

In Rust, F1 opens the console: type client.connect 73.86.47.202:28781. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players The server lists 1 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,996 players 11,654 servers online