Rust Data

rustdata.spaceservers74.110.182.176:28016.ipynb

Run all rust-data · live

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Offline 74.110.182.176:28015 checked 4d ago

Local Rust Test

Connect

srv = rust.server("74.110.182.176:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 0 # peak 1
rank #13,063 # top 59%
last wipe 26d ago # no schedule published
next wipe 8d 9h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
08d 9hThu 5 Nov, 19:00 UTCFW force wipe
136d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 19:07 UTC FW26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
74.110.182.176:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 19:07 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average500/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average328/325
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 314 on average34/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 313 on average36/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 273 on average165/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average74/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Local Rust Test rank?

Over the last seven days Local Rust Test sits at #13,063 on player hours, in the top 59% of ranked servers.

How many players does Local Rust Test hold at once?

The current row shows Local Rust Test offline; the last response was 4 days 12 hours ago. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

Which Rust version is Local Rust Test on?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Local Rust Test. The protocol has to match before you can join, and Steam does the updating.

How reliable is Local Rust Test, and is it up?

The latest sample has Local Rust Test offline, with a last sighting 4 days 12 hours ago. Uptime of 9% across the last 7 full days: 15 hours of 168. Rust Data logged it first on 16 September 2026.

Where does Local Rust Test sit?

For Local Rust Test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 74.110.182.176:28015 is its address.

Settings and map

What rules and settings are recorded for Local Rust Test?

The name Local Rust Test carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. The VAC field reads off.

Which map has Local Rust Test selected?

The game generates its map: procedural, on Local Rust Test.

Wipe schedule

On what schedule does Local Rust Test wipe?

A single wipe each month, the force wipe, is all Local Rust Test does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world was created 26 days 14 hours ago.

What is wipe day on Local Rust Test like?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does Local Rust Test appear among Rust Data lists and filters?

The Rust Data lists that Local Rust Test fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Local Rust Test?

The game's server browser reads these tags from Local Rust Test: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to Local Rust Test?

Enter client.connect 74.110.182.176:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,186 players 11,674 servers online