Rust Data

rustdata.spaceservers74.110.198.225:28016.ipynb

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Online 74.110.198.225:28015 checked 6m ago

ZombieNET

Connect

srv = rust.server("74.110.198.225:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/500 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 11d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of ZombieNET
map
Procedural Map
size
4500
seed
1337
Open on RustMaps

Server

srv.info()
address
74.110.198.225:28015
region
–
max players
500
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 19:34 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average142/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average124/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average16/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average36/200

Quick answers

From the figures on this page.

Player counts

What position does ZombieNET take in the server rankings?

Over the last seven days ZombieNET sits at #15,349 on player hours, in the top 69% of ranked servers.

What population does ZombieNET carry?

The sample now reads 0 players for ZombieNET, out of 500 slots. Over the last seven days it averaged 0 players.

Server data

How well does ZombieNET perform?

Averaged over 48 hours: 128 server fps, never under 100. Buildings, deployables and all else in the world took the count as high as 121,087 entities. The memory field tops out at 6,476 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does ZombieNET run?

Rust network protocol 2634 and build 167781 on Windows is what ZombieNET runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is ZombieNET, and is it up?

ZombieNET reports itself online at the current refresh. A restart about 11 days 7 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 17 October 2026.

Which location does ZombieNET run from?

For ZombieNET, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 74.110.198.225:28015.

Settings and map

Which settings and rules does ZombieNET run?

You will not find a gather rate in the string ZombieNET. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has ZombieNET loaded?

Size 4,500, seed 1337: the procedural map on ZombieNET, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does ZombieNET wipe, and on what schedule?

A rhythm cannot be read from the wipes of ZombieNET on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 11 days 9 hours ago.

Lists and tags

Which Rust Data filters and lists contain ZombieNET?

On Rust Data, ZombieNET appears in these lists: Rust community servers, unfiltered and Rust servers named for the undead. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on ZombieNET?

These tags are published by ZombieNET and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp500 (Max players): Slot count: 500; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to ZombieNET?

Enter client.connect 74.110.198.225:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp500
Max players Slot count: 500.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,155 players 11,637 servers online