Rust Data

rustdata.spaceservers74.208.108.126:28016.ipynb

Run all rust-data · live

‹ All servers

Online 74.208.108.126:28015 checked 12m ago

Dead Island Rust

Connect

srv = rust.server("74.208.108.126:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #10,570 # top 48%
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 21:55 UTC3d ago 1 NaN running 0
1 Wed 21 Oct, 09:46 UTC7d ago 1 halved by day 1 4.5 days 0
2 Mon 12 Oct, 14:40 UTC16d ago 1 halved by day 5 8.8 days 0
3 Sat 3 Oct, 09:26 UTC26d ago 1 halved by day 3 9.2 days 0
4 Tue 22 Sep, 20:24 UTC36d ago 1 halved by day 1 10.5 days 0
5 Sun 20 Sep, 21:11 UTC38d ago 1 NaN 2 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 799999999
Map of Dead Island Rust
map
Procedural Map
size
3500
seed
799999999
Open on RustMaps

Server

srv.info()
address
74.208.108.126:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 21:55 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average282/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average306/325
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average28/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average27/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average45/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average146/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Dead Island Rust rank?

Rank #10,570 on seven-day player hours for Dead Island Rust, within the top 48% of all ranked servers.

What population does Dead Island Rust carry?

Dead Island Rust reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

About the server

How smoothly does Dead Island Rust run?

The 48-hour average is 160 server fps, with a low of 102. Buildings, deployables and all else in the world took the count as high as 65,674 entities. A high of 2,434 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Dead Island Rust run?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Dead Island Rust. The protocol has to match before you can join, and Steam does the updating.

How reliable is Dead Island Rust, and is it online now?

Online is the state at the latest refresh for Dead Island Rust. The uptime it reports puts the last restart about 2 days 20 hours ago. 111 of 168 hours up over the last 7 full days, or 66%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Dead Island Rust run from?

For Dead Island Rust, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 74.208.108.126:28015 is its address.

Settings and map

What rules and settings are recorded for Dead Island Rust?

The name Dead Island Rust carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has Dead Island Rust loaded?

The game generates the map on Dead Island Rust: procedural, size 3,500, seed 799999999. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipe schedule

On what schedule does Dead Island Rust wipe?

Irregular wipe times on Dead Island Rust leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 days 11 hours ago.

On Dead Island Rust, what happens on wipe day?

Recent wipes averaged 1 players at their peak. 14 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.

Tags, lists

Where does Dead Island Rust appear among Rust Data lists and filters?

These Rust Data lists include Dead Island Rust: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Dead Island Rust?

Read by the game's server browser, the tags Dead Island Rust publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Dead Island Rust?

The manual route: launch Rust, F1, then client.connect 74.208.108.126:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 50,302 players 11,676 servers online