Online 74.208.108.126:28015 checked 12m ago
Dead Island Rust
Connect
srv = rust.server("74.208.108.126:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 25 Oct, 21:55 UTC3d ago | 1 | NaN | running | 0 |
| 1 | Wed 21 Oct, 09:46 UTC7d ago | 1 | halved by day 1 | 4.5 days | 0 |
| 2 | Mon 12 Oct, 14:40 UTC16d ago | 1 | halved by day 5 | 8.8 days | 0 |
| 3 | Sat 3 Oct, 09:26 UTC26d ago | 1 | halved by day 3 | 9.2 days | 0 |
| 4 | Tue 22 Sep, 20:24 UTC36d ago | 1 | halved by day 1 | 10.5 days | 0 |
| 5 | Sun 20 Sep, 21:11 UTC38d ago | 1 | NaN | 2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 799999999
- map
- Procedural Map
- size
- 3500
- seed
- 799999999
Server
srv.info()- address
- 74.208.108.126:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 21:55 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 282/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 306/325 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 28/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 27/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 45/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 146/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Dead Island Rust rank?
Rank #10,570 on seven-day player hours for Dead Island Rust, within the top 48% of all ranked servers.
What population does Dead Island Rust carry?
Dead Island Rust reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
About the server
How smoothly does Dead Island Rust run?
The 48-hour average is 160 server fps, with a low of 102. Buildings, deployables and all else in the world took the count as high as 65,674 entities. A high of 2,434 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Dead Island Rust run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Dead Island Rust. The protocol has to match before you can join, and Steam does the updating.
How reliable is Dead Island Rust, and is it online now?
Online is the state at the latest refresh for Dead Island Rust. The uptime it reports puts the last restart about 2 days 20 hours ago. 111 of 168 hours up over the last 7 full days, or 66%. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Dead Island Rust run from?
For Dead Island Rust, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 74.208.108.126:28015 is its address.
Settings and map
What rules and settings are recorded for Dead Island Rust?
The name Dead Island Rust carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. The server browser lists it under Community. Anti-cheat status: VAC on.
Which map has Dead Island Rust loaded?
The game generates the map on Dead Island Rust: procedural, size 3,500, seed 799999999. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does Dead Island Rust wipe?
Irregular wipe times on Dead Island Rust leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 days 11 hours ago.
On Dead Island Rust, what happens on wipe day?
Recent wipes averaged 1 players at their peak. 14 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.
Tags, lists
Where does Dead Island Rust appear among Rust Data lists and filters?
These Rust Data lists include Dead Island Rust: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Dead Island Rust?
Read by the game's server browser, the tags Dead Island Rust publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to Dead Island Rust?
The manual route: launch Rust, F1, then client.connect 74.208.108.126:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.