Offline 74.244.110.238:28015 checked 6d ago
Oclium Dev Server
Connect
srv = rust.server("74.244.110.238:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 74.244.110.238:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 22:28 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 539/525 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 407/450 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 52/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 47/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 62/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 241 on average | 171/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Oclium Dev Server rank?
Rank #15,318 on seven-day player hours for Oclium Dev Server, within the top 69% of all ranked servers.
What population does Oclium Dev Server carry?
The current row shows Oclium Dev Server offline; the last response was 6 days 8 hours ago. Over the last seven days it averaged 0 players.
Server facts
What Rust version does Oclium Dev Server run?
Version Rust network protocol 2634 and build 167781 on Linux is reported by Oclium Dev Server. Joining needs the same protocol on your game; Steam handles the update.
Is Oclium Dev Server up, and what does its uptime show?
The latest sample has Oclium Dev Server offline, with a last sighting 6 days 8 hours ago. Over the last 6 full days the hours up number 2 of 144, 1%. Rust Data logged it first on 22 October 2026.
In which location is Oclium Dev Server hosted?
For Oclium Dev Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 74.244.110.238:28015 is its address.
Map and rules
What rules and settings are recorded for Oclium Dev Server?
The name Oclium Dev Server carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC off.
What is the map on Oclium Dev Server?
Oclium Dev Server runs a procedural map, which the game generates.
Wipe data
When does Oclium Dev Server wipe, and how often?
Too few wipes are on record for Oclium Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 21 days 14 hours ago.
Tags and filters
Which lists on Rust Data hold Oclium Dev Server, and which filters?
On Rust Data, Oclium Dev Server appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Oclium Dev Server?
These tags are published by Oclium Dev Server and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into Oclium Dev Server?
Enter client.connect 74.244.110.238:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.