Offline 74.244.110.33:28015 checked 20d ago
Oclium Dev Server
Connect
srv = rust.server("74.244.110.33:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 74.244.110.33:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 22:28 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 144/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 118/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 17/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 15/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 34/200 |
Quick answers
From the figures on this page.
Player counts
What position does Oclium Dev Server take in the server rankings?
Rank #15,876 on seven-day player hours for Oclium Dev Server, within the top 72% of all ranked servers.
How full does Oclium Dev Server run?
The current row shows Oclium Dev Server offline; the last response was 20 days 2 hours ago.
About the server
Which Rust version is Oclium Dev Server on?
Rust network protocol 2634 and build 167058 on Linux is what Oclium Dev Server runs. Joining needs the same protocol on your game; Steam handles the update.
Is Oclium Dev Server up, and what does its uptime show?
The latest sample has Oclium Dev Server offline, with a last sighting 20 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 9 October 2026.
In which location is Oclium Dev Server hosted?
There is no region published for Oclium Dev Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 74.244.110.33:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Oclium Dev Server?
You will not find a gather rate in the string Oclium Dev Server. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC field reads off.
Which map has Oclium Dev Server loaded?
The game generates its map: procedural, on Oclium Dev Server.
Wipe schedule
When does Oclium Dev Server wipe, and how often?
A rhythm cannot be read from the wipes of Oclium Dev Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 21 days 5 hours ago.
Tags and filters
Which lists on Rust Data hold Oclium Dev Server, and which filters?
These Rust Data lists include Oclium Dev Server: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Oclium Dev Server hold?
The game's server browser reads these tags from Oclium Dev Server: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167058 (Build): The server runs build 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Oclium Dev Server?
Enter client.connect 74.244.110.33:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.