Offline 74.244.111.230:28015 checked 2h ago
Oclium Dev Server
Connect
srv = rust.server("74.244.111.230:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 74.244.111.230:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 22:28 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 143/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 122/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 16/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 14/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 37/200 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Oclium Dev Server rank?
Rank #15,349 on seven-day player hours for Oclium Dev Server, within the top 69% of all ranked servers.
How many players does Oclium Dev Server hold at once?
Offline now for Oclium Dev Server, with the last sample 2 hours ago. Over the last seven days it averaged 0 players.
Server data
What is the Rust version on Oclium Dev Server?
Rust network protocol 2635 and build 168909 on Linux is what Oclium Dev Server runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Oclium Dev Server, and is it online now?
Offline now for Oclium Dev Server, last seen 2 hours ago. 9 of 72 hours up over the last 3 full days, or 12%. Its earliest recorded date in Rust Data is 25 October 2026.
In which location is Oclium Dev Server hosted?
For Oclium Dev Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 74.244.111.230:28015 is its address.
Rules, settings, map
Which rules apply on Oclium Dev Server, and what settings?
No gather rate appears in the name: Oclium Dev Server. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC is not running; Valve's anti-cheat is off.
What is the map on Oclium Dev Server?
The game generates its map: procedural, on Oclium Dev Server.
Wipes and dates
When does Oclium Dev Server wipe, and how often?
A rhythm cannot be read from the wipes of Oclium Dev Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 21 days 6 hours ago, and that is the one in play.
Tags, lists
Where does Oclium Dev Server appear among Rust Data lists and filters?
On Rust Data, Oclium Dev Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Oclium Dev Server hold?
Read by the game's server browser, the tags Oclium Dev Server publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Oclium Dev Server?
In Rust, F1 opens the console: type client.connect 74.244.111.230:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.