Offline 74.244.125.187:28015 checked 5d ago
sdtownse Test Server
Connect
srv = rust.server("74.244.125.187:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 74.244.125.187:28015
- region
- –
- max players
- 30
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 23:11 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 366/425 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 457/500 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 980/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 53/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 964/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 32/250 |
Quick answers
From the figures on this page.
Population data
What position does sdtownse Test Server take in the server rankings?
Over the last seven days sdtownse Test Server sits at #13,687 on player hours, in the top 61% of ranked servers.
How many players does sdtownse Test Server hold at once?
sdtownse Test Server returns no live count at this refresh, having last been seen 5 days 16 hours ago. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What Rust version does sdtownse Test Server run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by sdtownse Test Server. The protocol has to match before you can join, and Steam does the updating.
Is sdtownse Test Server up, and what does its uptime show?
Offline now for sdtownse Test Server, last seen 5 days 16 hours ago. 16 of 144 hours up over the last 6 full days, or 11%. Rust Data logged it first on 22 October 2026.
Where does sdtownse Test Server sit?
For sdtownse Test Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 74.244.125.187:28015.
Rules, settings, map
Which settings and rules does sdtownse Test Server run?
You will not find a gather rate in the string sdtownse Test Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has sdtownse Test Server selected?
sdtownse Test Server runs a procedural map, which the game generates.
Wipes and dates
When does sdtownse Test Server wipe, and how often?
A rhythm cannot be read from the wipes of sdtownse Test Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 10 days 18 hours ago.
Tags, lists
Which Rust Data filters and lists contain sdtownse Test Server?
The Rust Data lists that sdtownse Test Server fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on sdtownse Test Server hold?
The game's server browser reads these tags from sdtownse Test Server: gmrust (Game mode): Rust survival in its standard form; mp30 (Max players): 30 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way into sdtownse Test Server?
Enter client.connect 74.244.125.187:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.