Online NA 74.91.119.65:28015 checked 12m ago
RustyNation.net - Classic Rust
Connect
srv = rust.server("74.91.119.65:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Friday 30 October, 04:32 UTC, in 1d 21h. # Its weekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 21h | Fri 30 Oct, 04:32 UTC | wipe |
| 1 | 8d 11h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 8d 21h | Fri 6 Nov, 04:32 UTC | wipe |
| 3 | 15d 21h | Fri 13 Nov, 04:32 UTC | wipe |
| 4 | 22d 21h | Fri 20 Nov, 04:32 UTC | wipe |
| 5 | 29d 21h | Fri 27 Nov, 04:32 UTC | wipe |
| 6 | 36d 11h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 7 | 36d 21h | Fri 4 Dec, 04:32 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 04:32 UTC5d ago | 0 | NaN | running | 0 |
| 1 | Fri 9 Oct, 17:37 UTC18d ago | 1 | halved by day 1 | 13.5 days | 1 |
| 2 | Fri 2 Oct, 21:43 UTC25d ago | 0 | NaN | 6.8 days | 0 |
| 3 | Mon 21 Sep, 17:50 UTC36d ago | 1 | halved by day 1 | 11.2 days | 0 |
| 4 | Mon 21 Sep, 03:53 UTC37d ago | 1 | NaN | 0.6 days | 0 |
| 5 | Sat 19 Sep, 15:58 UTC38d ago | 1 | NaN | 1.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 7/100 |
| 1 | Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 14 on average | 3/150 |
| 2 | Rusty Moose |US Main| | NA · groups of 12+ · weekly · 250 on average | 30/250 |
| 3 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 233 on average | 34/250 |
| 4 | Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 190 on average | 369/400 |
| 5 | Rustafied.com - US Friday | NA · groups of 16+ · weekly · 154 on average | 6/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does RustyNation.net - Classic Rust rank?
Ranked #15,412 on seven-day player hours, RustyNation.net - Classic Rust is #1,542 in North America and in the top 69% of all ranked servers.
How full does RustyNation.net - Classic Rust run?
Current row: 0 players on RustyNation.net - Classic Rust, against 100 slots. Over the last seven days it averaged 0 players.
Server data
What does performance look like on RustyNation.net - Classic Rust?
Averaged over 48 hours: 60 server fps, never under 57. Buildings, deployables and all else in the world took the count as high as 78,952 entities. A high of 2,913 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is RustyNation.net - Classic Rust on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by RustyNation.net - Classic Rust. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RustyNation.net - Classic Rust, and is it up?
RustyNation.net - Classic Rust reports itself online at the current refresh. A restart about 20 hours ago is what its reported uptime implies. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 19 September 2026.
Which location does RustyNation.net - Classic Rust run from?
The NA tag is what RustyNation.net - Classic Rust uses to list itself in North America. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 74.91.119.65:28015.
Rules, settings, map
What rules and settings are recorded for RustyNation.net - Classic Rust?
You will not find a gather rate in the string RustyNation.net - Classic Rust. Group limits do not appear in its data. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has RustyNation.net - Classic Rust loaded?
Size 4,000, seed 1337: the procedural map on RustyNation.net - Classic Rust, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Recorded under map name: Custom Map.
Wipe schedule
When does RustyNation.net - Classic Rust wipe, and how often?
Too few wipes are on record for RustyNation.net - Classic Rust to confirm its schedule, so the tag drives the prediction. The schedule puts the next wipe on Friday 30 October at 04:32 UTC. A new world was started 5 days 2 hours ago, and that is the one in play. A weekly wipe schedule is published in its tags.
What is wipe day on RustyNation.net - Classic Rust like?
Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 1.
Lists and tags
Which Rust Data filters and lists contain RustyNation.net - Classic Rust?
These Rust Data lists include RustyNation.net - Classic Rust: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the server tags on RustyNation.net - Classic Rust?
These tags are published by RustyNation.net - Classic Rust and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts0 (Group limit): No teams: the setting is disabled; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser files it under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join RustyNation.net - Classic Rust?
Enter client.connect 74.91.119.65:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://rustynation.net/.