Offline NA 75.152.124.190:28025 checked 28d ago
Pristine_test 11
Connect
srv = rust.server("75.152.124.190:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 10d 1h | Sun 8 Nov, 03:46 UTC | wipe |
| 2 | 24d 1h | Sun 22 Nov, 03:46 UTC | wipe |
| 3 | 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 4 | 38d 1h | Sun 6 Dec, 03:46 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 27 Sep, 03:46 UTC31d ago | 0 | NaN | running | 0 |
| 1 | Sat 26 Sep, 16:53 UTC32d ago | 0 | NaN | 0.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3750 · seed 333930437
- map
- Procedural Map
- size
- 3750
- seed
- 333930437
Server
srv.info()- address
- 75.152.124.190:28025
- region
- NA
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- biweekly
- last wipe
- 27 Sep 2026, 03:46 UTC
- hostname
- –
- first seen
- 20 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 96 on average | 43/200 |
| 1 | Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 66 on average | 54/200 |
| 2 | Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 41 on average | 46/100 |
| 3 | Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 39 on average | 25/200 |
| 4 | Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 28 on average | 14/200 |
| 5 | Rustafied.com - US Medium - Large | NA · groups of 16+ · biweekly · 26 on average | 4/100 |
Quick answers
From the figures on this page.
Player counts
How does Pristine_test 11 compare in the rankings?
On seven-day player hours Pristine_test 11 is #16,817 overall and #1,681 in North America, inside the top 70% of all ranked servers.
What population does Pristine_test 11 carry?
Offline now for Pristine_test 11, with the last sample 28 days 8 hours ago.
About the server
What Rust version does Pristine_test 11 run?
Version Rust network protocol 2633 and build 165217 on Linux is reported by Pristine_test 11. The protocol has to match before you can join, and Steam does the updating.
How reliable is Pristine_test 11, and is it up?
The latest sample has Pristine_test 11 offline, with a last sighting 28 days 8 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 20 September 2026.
Where does Pristine_test 11 sit?
The NA tag is what Pristine_test 11 uses to list itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 75.152.124.190:28025 is its address.
Rules, settings, map
What rules and settings are recorded for Pristine_test 11?
No gather rate appears in the name: Pristine_test 11. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Plugins installed: Oxide. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. Only premium players get in. Anti-cheat status: VAC on.
Which map has Pristine_test 11 loaded?
The game generates the map on Pristine_test 11: procedural, size 3,750, seed 333930437. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
When does Pristine_test 11 wipe, and how often?
The prediction follows the tag, because Pristine_test 11's wipes on record are too few to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 31 days 22 hours ago, and that is the one in play. A fortnightly wipe schedule is published in its tags.
On Pristine_test 11, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does Pristine_test 11 appear among Rust Data lists and filters?
These Rust Data lists include Pristine_test 11: Rust community servers, unfiltered, North America Rust servers and Vanilla Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meanings do the tags on Pristine_test 11 hold?
Read by the game's server browser, the tags Pristine_test 11 publishes are: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs165217 (Build): The server runs build 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^q (Premium): Only premium players get in; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): In the server browser it sits under North America. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Pristine_test 11?
The manual route: launch Rust, F1, then client.connect 75.152.124.190:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Only premium players get in. https://discord.com/invite/gHS4jpZEWr is the website recorded for it.
