Rust Data

rustdata.spaceservers75.154.161.94:28016.ipynb

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Online 75.154.161.94:28015 checked 11m ago

[QC] WILL 2026 PVE

moddedoxidepve

Connect

srv = rust.server("75.154.161.94:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 2
rank #5,828 # top 26%
last wipe 5h ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.511.5203:0012:0021:0006:0015:0000:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
05010015020003:0012:0021:0006:0015:0000:00Wiped Tue 27 Oct, 19:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 19:17 UTC6h ago NaN NaN running 0
1 Thu 1 Oct, 19:51 UTC FW26d ago 2 halved by day 11 26 days 0
2 Tue 29 Sep, 23:14 UTC28d ago 2 NaN 1.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 753808557
Map of [QC] WILL 2026 PVE
map
Custom Map
size
5000
seed
753808557

Server

srv.info()
address
75.154.161.94:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 20:18 UTC
hostname
^
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 244 on average308/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 235 on average129/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 97 on average138/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average29/200
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average14/100
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 52 on average48/250

Quick answers

From the figures on this page.

Player counts

How does [QC] WILL 2026 PVE compare in the rankings?

Player hours over seven days put [QC] WILL 2026 PVE at #5,828, in the top 26% of the ranked set.

How many players does [QC] WILL 2026 PVE hold at once?

Current row: 0 players on [QC] WILL 2026 PVE, against 50 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 23:00 UTC, averaging 1 players.

Server data

What does performance look like on [QC] WILL 2026 PVE?

Averaged over 48 hours: 97 server fps, never under 16. The entity count peaked at 152,002, covering buildings, deployables and the rest of the world. Memory peaked at 5,360 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does [QC] WILL 2026 PVE run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by [QC] WILL 2026 PVE. The protocol has to match before you can join, and Steam does the updating.

How reliable is [QC] WILL 2026 PVE, and is it up?

[QC] WILL 2026 PVE reports itself online at the current refresh. A restart about 11 minutes ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is [QC] WILL 2026 PVE hosted?

No region is published by [QC] WILL 2026 PVE. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 75.154.161.94:28015.

Map and rules

Which rules apply on [QC] WILL 2026 PVE, and what settings?

The name [QC] WILL 2026 PVE carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as pve, player combat is not allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat status: VAC on.

Which map has [QC] WILL 2026 PVE selected?

Size 5,000, seed 753808557: the procedural map on [QC] WILL 2026 PVE, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipe schedule

When does [QC] WILL 2026 PVE wipe, and on what schedule?

No next wipe can be predicted for [QC] WILL 2026 PVE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 hours ago, and that is the one in play.

What is wipe day on [QC] WILL 2026 PVE like?

Across recent wipes the busiest point averaged 2 players. 4 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 11.

Lists and tags

Where does [QC] WILL 2026 PVE appear among Rust Data lists and filters?

The Rust Data lists that [QC] WILL 2026 PVE fits are: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on [QC] WILL 2026 PVE hold?

These tags are published by [QC] WILL 2026 PVE and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join [QC] WILL 2026 PVE?

Enter client.connect 75.154.161.94:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,799 players 11,664 servers online