Offline 75.175.131.181:28025 checked 23h ago
TESTHC
Connect
srv = rust.server("75.175.131.181:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 75.175.131.181:28025
- region
- –
- max players
- 50
- group limit
- quad
- wipe schedule
- –
- last wipe
- 11 Oct 2026, 22:37 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 1/60 |
| 1 | Geležinis Miškas | quad · 5 on average | 0/99 |
| 2 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 5 on average | 0/80 |
| 3 | LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 4 on average | 1/100 |
| 4 | Persona#1 |Для Новичков| х2 | EU · quad · monthly · 3 on average | 1/200 |
| 5 | [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly | EU · quad · biweekly · 3 on average | 1/100 |
Quick answers
From the figures on this page.
Population
What position does TESTHC take in the server rankings?
Player hours over seven days put TESTHC at #15,414, in the top 69% of the ranked set. Its position in the quad group is #625.
How many players does TESTHC hold at once?
TESTHC returns no live count at this refresh, having last been seen 23 hours ago. Over the last seven days it averaged 0 players.
Server facts
Which Rust version is TESTHC on?
The build is Rust network protocol 2634 and build 167398 on Linux, run by TESTHC. Steam updates your game for you, but the protocol must match to join.
How reliable is TESTHC, and is it up?
The latest sample has TESTHC offline, with a last sighting 23 hours ago. 146 of 168 hours up over the last 7 full days, or 87%. Rust Data logged it first on 11 October 2026.
In which location is TESTHC hosted?
No region is published by TESTHC. Rust Data does not look up where the machine stands; it shows where a server says it is. 75.175.131.181:28025 is its address.
Settings and map
What rules and settings are recorded for TESTHC?
The name TESTHC carries no gather rate. quad sets the cap: 4 players per group. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Wipe data
On what schedule does TESTHC wipe?
Too few wipes are on record for TESTHC to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 16 days 2 hours ago.
Tags, lists
Which lists on Rust Data hold TESTHC, and which filters?
The Rust Data lists that TESTHC fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Which meanings do the tags on TESTHC hold?
The game's server browser reads these tags from TESTHC: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts4 (Group limit): The team cap is 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to TESTHC?
In Rust, F1 opens the console: type client.connect 75.175.131.181:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.