Rust Data

rustdata.spaceservers75.71.27.58:28017.ipynb

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Offline 75.71.27.58:28015 checked 12h ago

EKARD's Private Lab

Connect

srv = rust.server("75.71.27.58:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #6,711 # top 30%
last wipe 6d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75100:0002:0003:0006:0007:0009:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 06:48 UTC6d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
75.71.27.58:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 06:48 UTC
hostname
–
first seen
19 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average624/700
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average43/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average85/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average347/400
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average154/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average137/225

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does EKARD's Private Lab rank?

Rank #6,711 on seven-day player hours for EKARD's Private Lab, within the top 30% of all ranked servers.

How many players does EKARD's Private Lab hold at once?

EKARD's Private Lab returns no live count at this refresh, having last been seen 12 hours ago. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 03:00 UTC, averaging 1 players.

Server data

What is the Rust version on EKARD's Private Lab?

The build is Rust network protocol 2635 and build 168909 on Windows, run by EKARD's Private Lab. Steam updates your game for you, but the protocol must match to join.

How reliable is EKARD's Private Lab, and is it up?

The latest sample has EKARD's Private Lab offline, with a last sighting 12 hours ago. 12 of 168 hours up over the last 7 full days, or 7%. The first row Rust Data holds for it is dated 19 October 2026.

In which location is EKARD's Private Lab hosted?

For EKARD's Private Lab, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 75.71.27.58:28015.

Settings and map

Which settings and rules does EKARD's Private Lab run?

The name EKARD's Private Lab carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on EKARD's Private Lab?

EKARD's Private Lab runs a procedural map, which the game generates.

Wipes and dates

When does EKARD's Private Lab wipe, and on what schedule?

Too few wipes are on record for EKARD's Private Lab to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 15 hours ago, and that is the one in play.

What is wipe day on EKARD's Private Lab like?

The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain EKARD's Private Lab?

The Rust Data lists that EKARD's Private Lab fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on EKARD's Private Lab?

Read by the game's server browser, the tags EKARD's Private Lab publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join EKARD's Private Lab?

Enter client.connect 75.71.27.58:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,496 players 11,811 servers online