Rust Data

rustdata.spaceservers76.13.46.25:28116.ipynb

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Online EU 76.13.46.25:28115 checked 10m ago

HUMANLINK x2 | FR | Familial

2x trio monthly wipes moddedoxide

Connect

srv = rust.server("76.13.46.25:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,344 # top 69% · #2569 in EU
last wipe 49d ago # monthly schedule
next wipe 7d 19h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 88% in EU, and #526 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. # The force wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 1699737463
Map of HUMANLINK x2 | FR | Familial
map
Procedural Map
size
2500
seed
1699737463
Open on RustMaps

Server

srv.info()
address
76.13.46.25:28115
region
EU
max players
10
group limit
trio
wipe schedule
monthly
last wipe
9 Sep 2026, 19:30 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0DOPERUST.COM – 2X EU Solo/Duo/Trio – 50% UpkeepEU · trio · 2x · monthly · 28 on average14/100
1[EU] WizzRust 2x Solo/Duo/Trio | Vanilla+ | Wiped 22/10EU · trio · 2x · monthly · 23 on average22/100
2WARBANDITS.GG EU 2X Monthly |Solo/Duo/Trio|No BP Wipes|EU · trio · 2x · monthly · 22 on average13/100
3404 RUST 2X SOLO/DUO/TRIO |ВС |ДЛЯ НОВИЧКОВ 25.10EU · trio · 2x · monthly · 15 on average8/550
4404 RUST 2X SOLO/DUO/TRIO |ПТ |ДЛЯ НОВИЧКОВ 23.10EU · trio · 2x · monthly · 13 on average3/550
5404 RUST 2X SOLO/DUO/TRIO |ЧТ |ДЛЯ НОВИЧКОВ 22.10EU · trio · 2x · monthly · 7 on average0/550

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does HUMANLINK x2 | FR | Familial rank?

Player hours over the last seven days: #15,344 for HUMANLINK x2 | FR | Familial, #2,569 in Europe, within the top 69% of the ranked set. Its position in the trio group is #526.

What population does HUMANLINK x2 | FR | Familial carry?

The sample now reads 0 players for HUMANLINK x2 | FR | Familial, out of 10 slots. Over the last seven days it averaged 0 players.

About the server

What does performance look like on HUMANLINK x2 | FR | Familial?

The 48-hour average is 25 server fps, with a low of 2. Entity numbers reached 31,860, and that includes buildings, deployables and the rest. Memory peaked at 2,028 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is HUMANLINK x2 | FR | Familial on?

The build is Rust network protocol 2633 and build 163493 on Linux, run by HUMANLINK x2 | FR | Familial. Joining needs the same protocol on your game; Steam handles the update.

How reliable is HUMANLINK x2 | FR | Familial, and is it online now?

Online is the state at the latest refresh for HUMANLINK x2 | FR | Familial. The uptime it reports puts the last restart about 4 days 15 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

In which location is HUMANLINK x2 | FR | Familial hosted?

The EU tag is what HUMANLINK x2 | FR | Familial uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 76.13.46.25:28115.

Rules, settings, map

What rules and settings are recorded for HUMANLINK x2 | FR | Familial?

The name carries the figure: HUMANLINK x2 | FR | Familial runs 2x gather. Up to 3 players may share a group (trio). survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has HUMANLINK x2 | FR | Familial selected?

HUMANLINK x2 | FR | Familial runs a procedural map of size 2,500 with seed 1699737463, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does HUMANLINK x2 | FR | Familial wipe, and on what schedule?

The next wipe for HUMANLINK x2 | FR | Familial is an estimate, drawn from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 49 days 4 hours ago. The tags list wipes as monthly.

Tags, lists

Where does HUMANLINK x2 | FR | Familial appear among Rust Data lists and filters?

These Rust Data lists include HUMANLINK x2 | FR | Familial: EU Rust servers, Modded Rust servers, 2x Rust servers and Trio Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly; Gather rate: 2x.

How should you read the server tags on HUMANLINK x2 | FR | Familial?

Read by the game's server browser, the tags HUMANLINK x2 | FR | Familial publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts3 (Group limit): No team may exceed 3; v2633 (Protocol): To join, your game must run protocol 2633; cs163493 (Build): Recorded game build: 163493; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): Europe is its listing in the server browser. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to HUMANLINK x2 | FR | Familial?

Enter client.connect 76.13.46.25:28115 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,^m,EU,gmrust,cs163493,ts3,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts3
Group limit No team may exceed 3.
v2633
Protocol To join, your game must run protocol 2633.
cs163493
Build Recorded game build: 163493.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Wipes follow the monthly force wipe from Facepunch.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Region

EU
Europe Europe is its listing in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 53,199 players 11,735 servers online