Offline 76.131.4.215:28015 checked 5d ago
Rust Dev Testing
Connect
srv = rust.server("76.131.4.215:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 76.131.4.215:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 13 Oct 2026, 02:55 UTC
- hostname
- –
- first seen
- 13 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 504 on average | 780/825 |
| 1 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 345 on average | 47/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 340 on average | 124/250 |
| 3 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 412/500 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 247/300 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 259 on average | 190/300 |
Quick answers
From the figures on this page.
Population
What position does Rust Dev Testing take in the server rankings?
Player hours over seven days put Rust Dev Testing at #12,901, in the top 58% of the ranked set.
What population does Rust Dev Testing carry?
Offline now for Rust Dev Testing, with the last sample 5 days 23 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
What is the Rust version on Rust Dev Testing?
Version Rust network protocol 2634 and build 167584 on Windows is reported by Rust Dev Testing. Steam updates your game for you, but the protocol must match to join.
How reliable is Rust Dev Testing, and is it online now?
Offline now for Rust Dev Testing, last seen 5 days 23 hours ago. Uptime of 1% across the last 7 full days: 2 hours of 168. Its earliest recorded date in Rust Data is 13 October 2026.
Where does Rust Dev Testing sit?
There is no region published for Rust Dev Testing. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 76.131.4.215:28015 is its address.
Settings and map
What rules and settings are recorded for Rust Dev Testing?
The name Rust Dev Testing carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. The VAC field reads off.
Which map has Rust Dev Testing selected?
The game generates its map: procedural, on Rust Dev Testing.
Wipe schedule
On what schedule does Rust Dev Testing wipe?
A rhythm cannot be read from the wipes of Rust Dev Testing on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 14 days 17 hours ago.
Lists and tags
Which Rust Data filters and lists contain Rust Dev Testing?
On Rust Data, Rust Dev Testing appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Rust Dev Testing?
These tags are published by Rust Dev Testing and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): The server runs build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Rust Dev Testing?
Enter client.connect 76.131.4.215:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.