Offline 76.190.236.79:28015 checked 40d ago
Private Test Server|Mostly offline
Connect
srv = rust.server("76.190.236.79:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 76.190.236.79:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 11 Sep 2026, 21:59 UTC
- hostname
- –
- first seen
- 17 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 166/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 119/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 19/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 288 on average | 15/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 18/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 25/200 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Private Test Server|Mostly offline rank?
Over the last seven days Private Test Server|Mostly offline sits at #11,763 on player hours, in the top – of ranked servers.
How many players does Private Test Server|Mostly offline hold at once?
Private Test Server|Mostly offline returns no live count at this refresh, having last been seen 40 days ago.
Server facts
Which Rust version is Private Test Server|Mostly offline on?
Version Rust network protocol 2633 and build 164530 on Windows is reported by Private Test Server|Mostly offline. The protocol has to match before you can join, and Steam does the updating.
How reliable is Private Test Server|Mostly offline, and is it up?
Private Test Server|Mostly offline is offline at this refresh; the last response came 40 days ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 17 September 2026.
In which location is Private Test Server|Mostly offline hosted?
No region is published by Private Test Server|Mostly offline. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 76.190.236.79:28015.
Settings and map
Which rules apply on Private Test Server|Mostly offline, and what settings?
You will not find a gather rate in the string Private Test Server|Mostly offline. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.
What is the map on Private Test Server|Mostly offline?
The game generates its map: procedural, on Private Test Server|Mostly offline.
Wipe schedule
When does Private Test Server|Mostly offline wipe, and on what schedule?
The record for Private Test Server|Mostly offline holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 47 days 4 hours ago.
Lists and tags
Which lists on Rust Data hold Private Test Server|Mostly offline, and which filters?
The Rust Data lists that Private Test Server|Mostly offline fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Private Test Server|Mostly offline?
The game's server browser reads these tags from Private Test Server|Mostly offline: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Private Test Server|Mostly offline?
In Rust, F1 opens the console: type client.connect 76.190.236.79:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.