Rust Data

rustdata.spaceservers76.37.92.54:28017.ipynb

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Online 76.37.92.54:28015 checked 9m ago

Tinmans Server

Connect

srv = rust.server("76.37.92.54:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/50 # 2% full
7-day average 1 # peak 1
rank #5,143 # top 23%
last wipe 4d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75114:0021:0001:0014:0018:0011:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct13 Oct19 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 11:05 UTC5d ago 1 NaN running 1
1 Mon 12 Oct, 15:03 UTC15d ago 1 NaN 10.8 days 1
2 Sun 11 Oct, 22:51 UTC16d ago 1 NaN 0.7 days 0
3 Thu 24 Sep, 17:07 UTC33d ago 1 held half 17.2 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
76.37.92.54:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 14:51 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 543 on average673/725
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average433/475
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 308 on average40/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 308 on average54/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 268 on average230/250
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 266 on average127/175

Quick answers

From the figures on this page.

Player counts

How does Tinmans Server compare in the rankings?

Player hours over seven days put Tinmans Server at #5,143, in the top 23% of the ranked set.

What population does Tinmans Server carry?

The sample now reads 1 players for Tinmans Server, out of 50 slots. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 14:00 UTC, averaging 1 players.

About the server

Which Rust version is Tinmans Server on?

Rust network protocol 2635 and build 168909 on Windows is what Tinmans Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Tinmans Server, and is it online now?

Online is the state at the latest refresh for Tinmans Server. 55 of 168 hours up over the last 7 full days, or 33%. Its earliest recorded date in Rust Data is 17 September 2026.

Which location does Tinmans Server run from?

There is no region published for Tinmans Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 76.37.92.54:28015 is its address.

Rules, settings, map

Which rules apply on Tinmans Server, and what settings?

No gather rate appears in the name: Tinmans Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has Tinmans Server selected?

A procedural map runs on Tinmans Server, generated by the game.

Wipes and dates

On what schedule does Tinmans Server wipe?

No next wipe can be predicted for Tinmans Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 4 days 22 hours ago, and that is the one in play.

On Tinmans Server, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags and filters

Where does Tinmans Server appear among Rust Data lists and filters?

The Rust Data lists that Tinmans Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Tinmans Server hold?

These tags are published by Tinmans Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join Tinmans Server?

Enter client.connect 76.37.92.54:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 73,772 players 11,744 servers online