Rust Data

rustdata.spaceservers77.11.239.193:28017.ipynb

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Offline 77.11.239.193:28015 checked 28d ago

combatland staging

Connect

srv = rust.server("77.11.239.193:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #14,450 # top 60%
last wipe 28d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 29 Sep, 17:08 UTC28d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
77.11.239.193:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
29 Sep 2026, 21:37 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average452/475
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average263/225
2Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average28/250
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average35/250
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average149/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average52/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does combatland staging rank?

Rank #14,450 on seven-day player hours for combatland staging, within the top 60% of all ranked servers.

What population does combatland staging carry?

combatland staging returns no live count at this refresh, having last been seen 28 days 10 hours ago.

About the server

Which Rust version is combatland staging on?

Version Rust network protocol 2634 and build 166257 on Windows is reported by combatland staging. The protocol has to match before you can join, and Steam does the updating.

How reliable is combatland staging, and is it online now?

combatland staging is offline at this refresh; the last response came 28 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 29 September 2026.

Where does combatland staging sit?

There is no region published for combatland staging. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 77.11.239.193:28015 is its address.

Rules, settings, map

Which settings and rules does combatland staging run?

The name combatland staging carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has combatland staging loaded?

combatland staging runs a procedural map, which the game generates.

Wipes and dates

When does combatland staging wipe, and on what schedule?

The record for combatland staging holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 28 days 11 hours ago, and that is the one in play.

What is wipe day on combatland staging like?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which Rust Data filters and lists contain combatland staging?

On Rust Data, combatland staging appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on combatland staging?

Read by the game's server browser, the tags combatland staging publishes are: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs166257 (Build): The server runs build 166257; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into combatland staging?

The manual route: launch Rust, F1, then client.connect 77.11.239.193:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs166257,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players The server lists 1 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs166257
Build The server runs build 166257.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,241 players 11,645 servers online